Add crab crit, rethink Action datatype slightly
This commit is contained in:
@@ -179,6 +179,7 @@ crHeight cr = case cr ^. crHP of
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HoverCrit {} -> 10
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ChaseCrit {} -> 25
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Avatar {} -> 25
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CrabCrit {} -> 25
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_ -> error "Need to define crHeight for this crType"
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CrIsCorpse{} -> Just 5
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CrDestroyed{} -> Nothing
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@@ -45,9 +45,9 @@ performActions cid w =
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iss
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where
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cr = w ^?! cWorld . lWorld . creatures . ix cid
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(iss, mayas) = foldMap (performAction cr w) $ cr ^. crActionPlan . apAction
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(iss, mayas) = fromMaybe ([],NoAction) $ performAction cr w <$> cr ^? crActionPlan . apAction
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type ActionUpdate = ([Impulse], [Action])
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type ActionUpdate = ([Impulse], Action)
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{- | Performing an action on a frame creates an ActionUpdate:
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gives impulses and updates/deletes the action itself.
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@@ -55,54 +55,61 @@ type ActionUpdate = ([Impulse], [Action])
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performAction :: Creature -> World -> Action -> ActionUpdate
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performAction cr w ac = case ac of
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AimAt tcid p -> performAimAt cr w tcid p
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WaitThen 0 newAc -> ([], [newAc])
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WaitThen t newAc -> ([], [WaitThen (t -1) newAc])
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ImpulsesList (xs : xss) -> (xs, [ImpulsesList xss])
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ImpulsesList _ -> ([], mempty)
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DoImpulses imps -> (imps, mempty)
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DoActionThen fsta afta -> case performAction cr w fsta of -- NOTE this only does ONE continuation action
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(imps, nxta : _) -> (imps, [DoActionThen nxta afta])
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(imps, []) -> (imps, [afta])
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WaitThen 0 newAc -> ([], newAc)
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WaitThen t newAc -> ([], WaitThen (t -1) newAc)
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ImpulsesList (xs : xss) a -> performAction cr w a & _1 <>~ xs
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& _2 %~ ImpulsesList xss
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ImpulsesList _ a -> performAction cr w a
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DoImpulses imps -> (imps, NoAction)
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DoActionThen fsta afta -> case performAction cr w fsta of
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(imps, NoAction) -> (imps, afta)
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(imps, nxta) -> (imps, DoActionThen nxta afta)
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DoActionWhile f act -> performAction cr w $ DoActionWhilePartial act f act
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DoActionWhilePartial partAc f resetAc
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| doWdCrBl f w cr -> case performAction cr w partAc of
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(imps, nxta : _) -> (imps, [DoActionWhilePartial nxta f resetAc])
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(imps, []) -> (imps, [DoActionWhilePartial resetAc f resetAc])
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(imps, NoAction) -> (imps, DoActionWhilePartial resetAc f resetAc)
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(imps, nxta ) -> (imps, DoActionWhilePartial nxta f resetAc)
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| otherwise -> performAction cr w partAc
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DoActionIf f ifa
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| doWdCrBl f w cr -> performAction cr w ifa
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| otherwise -> ([], mempty)
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| otherwise -> ([], NoAction)
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DoActionIfElse ifa f elsea
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| doWdCrBl f w cr -> performAction cr w ifa
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| otherwise -> performAction cr w elsea
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DoActionWhileInterrupt repa f afta
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| doWdCrBl f w cr -> (fst $ performAction cr w repa, [DoActionWhileInterrupt repa f afta])
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| doWdCrBl f w cr -> (fst $ performAction cr w repa, DoActionWhileInterrupt repa f afta)
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| otherwise -> performAction cr w afta
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DoActions [] -> ([], mempty)
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DoActions acs ->
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let (imps, newAcs) = foldMap (performAction cr w) acs
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in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], mempty)
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-- DoActions [] -> ([], NoAction)
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-- DoActions acs ->
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-- let (imps, newAcs) = foldMap (performAction cr w) acs
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-- in (imps, newAcs)
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StartSentinelPost -> ([AddGoal $ SentinelAt (cr ^. crPos . _xy) (_crDir cr)], NoAction)
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PathTo p a -> performPathTo a cr w p
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EvadeAim _ _ 0 -> (mempty,NoAction)
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EvadeAim p a i -> tryEvadeSideways cr w p a i
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TurnToPoint p -> performTurnToA cr p
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LeadTarget p -> fromMaybe ([], mempty) $ do
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LeadTarget p -> fromMaybe ([], NoAction) $ do
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i <- cr ^? crIntention . targetCr . _Just
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tcr <- w ^? cWorld . lWorld . creatures . ix i
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return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], mempty)
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return ([TurnTo (tcr ^. crPos . _xy +.+ rotateV (_crDir tcr) p)], NoAction)
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UseSelf f -> performAction cr w $ doCrAc f cr
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ArbitraryAction f -> performAction cr w (doCrWdAc f cr w)
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DoImpulsesAlongside sideImp mainAc -> case performAction cr w mainAc of
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(imp, [nxtac]) -> (sideImp ++ imp, [DoImpulsesAlongside sideImp nxtac])
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(imp, _) -> (sideImp ++ imp, mempty)
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DoImpulsesAlongside sideImp mainAc -> performAction cr w mainAc & _1 <>~ sideImp
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DoReplicate t nxtac -> performAction cr w $ DoReplicatePartial nxtac t nxtac
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DoReplicatePartial _ 0 pac -> performAction cr w pac
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DoReplicatePartial startac t partac -> case performAction cr w partac of
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(imps, [nextac]) -> (imps, [DoReplicatePartial startac t nextac])
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(imps, _) -> (imps, [DoReplicatePartial startac (t -1) startac])
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NoAction -> ([], mempty)
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(imps, NoAction) -> (imps, DoReplicatePartial startac (t -1) startac)
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(imps, nextac) -> (imps, DoReplicatePartial startac t nextac)
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NoAction -> ([], NoAction)
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tryEvadeSideways :: Creature -> World -> Point2 -> Float -> Int -> ActionUpdate
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tryEvadeSideways _ _ p a i = jumpleft -- (mv,mempty)
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where
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jumpleft = (mv,EvadeAim p a (i-1))
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mv = [Move (V2 0 3)]
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performAimAt :: Creature -> World -> Int -> Point2 -> ActionUpdate
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], [AimAt tcid tpos])
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performAimAt cr w tcid p = ([TurnToward tpos aimSp], AimAt tcid tpos)
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where
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cdir = _crDir cr
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cpos = cr ^. crPos . _xy
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@@ -121,20 +128,20 @@ crPathing cr = case cr ^. crStance . carriage of
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performPathTo :: Action -> Creature -> World -> Point2 -> ActionUpdate
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performPathTo a cr w p
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| dist cpos p <= crRad (cr ^. crType) = mempty
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| dist cpos p <= crRad (cr ^. crType) = (mempty,NoAction)
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| fst (crPathing cr) cpos p w = gotowards p
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| otherwise = case uncurry pointTowardsImpulse' (crPathing cr) cpos p w of
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Just q -> gotowards q
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_ -> ([], [a])
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_ -> ([], a)
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where
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gotowards q = ( [MvTurnToward q, MvForward, RandomTurn jit] , [PathTo p a])
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gotowards q = ( [MvTurnToward q, MvForward, RandomTurn jit] , PathTo p a)
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cpos = cr ^. crPos . _xy
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jit = _mvTurnJit $ crMvType cr
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performTurnToA :: Creature -> Point2 -> ActionUpdate
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performTurnToA cr p
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| angleVV cdirv dirv < 0.1 = mempty
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| otherwise = ([MvTurnToward p, RandomTurn jit], [TurnToPoint p])
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| angleVV cdirv dirv < 0.1 = (mempty,NoAction)
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| otherwise = ([MvTurnToward p, RandomTurn jit], TurnToPoint p)
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where
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cpos = cr ^. crPos . _xy
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cdirv = unitVectorAtAngle (_crDir cr)
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@@ -22,7 +22,7 @@ flockArmourChaseCrit =
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-- ]
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, _crActionPlan =
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ActionPlan
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{ _apAction = []
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{ _apAction = NoAction
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, _apStrategy = FollowImpulses
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, _apGoal = [Kill 0]
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}
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@@ -1,6 +1,7 @@
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module Dodge.Creature.ChaseCrit (
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smallChaseCrit,
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invisibleChaseCrit,
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crabCrit,
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chaseCrit,
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hoverCrit,
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) where
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@@ -32,6 +33,13 @@ chaseCrit =
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& crHP .~ HP 150
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& crFaction .~ ColorFaction green
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crabCrit :: Creature
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crabCrit = defaultCreature
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& crName .~ "chaseCrit"
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& crHP .~ HP 350
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& crType .~ CrabCrit 0 LeftForward 0 0
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& crFaction .~ ColorFaction red
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hoverCrit :: Creature
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hoverCrit =
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defaultCreature
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@@ -6,6 +6,7 @@ crMass :: CreatureType -> Float
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crMass = \case
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Avatar {} -> 10
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ChaseCrit {} -> 10
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CrabCrit {} -> 10
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HoverCrit {} -> 5
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SwarmCrit -> 2
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AutoCrit -> 10
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@@ -9,6 +9,7 @@ crMaterial :: CreatureType -> Material
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crMaterial = \case
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Avatar{_avatarMaterial = mt} -> mt
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ChaseCrit {} -> Flesh
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CrabCrit {} -> Flesh
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HoverCrit {} -> Metal
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SwarmCrit -> Flesh
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AutoCrit -> Flesh
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@@ -7,6 +7,7 @@ crMaxHP :: CreatureType -> Int
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crMaxHP = \case
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Avatar {} -> 15000
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ChaseCrit {} -> 150
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CrabCrit {} -> 350
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HoverCrit {} -> 100
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SwarmCrit -> 50
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AutoCrit -> 100
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@@ -8,6 +8,7 @@ crMvType :: Creature -> CrMvType
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crMvType cr = case _crType cr of
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Avatar {} -> MvWalking 1.5
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ChaseCrit {} -> defaultChaseMvType & mvSpeed .~ 1.8
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CrabCrit {} -> defaultChaseMvType & mvSpeed .~ 1
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HoverCrit {} -> defaultChaseMvType & mvSpeed .~ 0.16
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SwarmCrit -> defaultChaseMvType
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AutoCrit -> defaultAimMvType
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@@ -21,12 +21,8 @@ import Linear
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import RandomHelp
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import Sound.Data
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perceptionUpdate ::
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-- | List of creature ids that may direct attention and awareness
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[Int] ->
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World ->
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Creature ->
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Creature
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-- | The [Int] is a list of creature ids that may direct attention and awareness
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perceptionUpdate :: [Int] -> World -> Creature -> Creature
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perceptionUpdate is w = rememberSounds w . basicAwarenessUpdate w . basicAttentionUpdate is w
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{- | Update a creatures awareness based upon the creatures' current direction
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@@ -55,9 +51,9 @@ basicAwarenessUpdate w cr = case _cpAttention $ _crPerception cr of
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return $
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(crActionPlan . apStrategy .~ WarningCry) .
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(crActionPlan . apAction
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.~ [ImpulsesList (crImpulsesOnCognizant w cr)
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, AimAt 0 (w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy)
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])
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.~ ImpulsesList (crImpulsesOnCognizant w cr)
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(AimAt 0 (w ^?! cWorld . lWorld . creatures . ix 0 . crPos . _xy))
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)
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crImpulsesOnCognizant :: World -> Creature -> [[Impulse]]
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crImpulsesOnCognizant w cr = case cr ^. crType of
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@@ -65,6 +61,7 @@ crImpulsesOnCognizant w cr = case cr ^. crType of
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<> [[ChangeStrategy $ CloseToMelee 0]]
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HoverCrit {} | Just sid <- cognizantVoc w cr -> [Bark sid]:
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[[ChangeStrategy $ CloseToMelee 0]]
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CrabCrit {} -> [[ChangeStrategy $ CloseToMelee 0]]
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_ | Just sid <- cognizantVoc w cr -> [Bark sid]: replicate 5 [RandomImpulse $ RandImpulseCircMove 1]
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_ -> replicate 5 [RandomImpulse $ RandImpulseCircMove 3]
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@@ -9,6 +9,7 @@ module Dodge.Creature.Picture (
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deadFeet,
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drawChaseCrit,
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drawHoverCrit,
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drawCrabCrit,
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) where
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import Dodge.Base.Collide
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@@ -65,6 +66,14 @@ drawHoverCrit cr = colorSH (_skinHead cskin)
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f a = tpq `Q.comp` (1 & _xy .~ rotateV a 5, Q.qid)
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tpq = (V3 0 0 0, Q.qid)
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drawCrabCrit :: World -> Creature -> Shape
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drawCrabCrit w cr = mconcat
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[ crabUpperBody w cr
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, colorSH (_skinLower cskin) $ crabFeet cr
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]
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where
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cskin = crShape $ _crType cr
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drawChaseCrit :: World -> Creature -> Shape
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drawChaseCrit w cr = mconcat
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[ chaseUpperBody w cr
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@@ -74,6 +83,16 @@ drawChaseCrit w cr = mconcat
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cskin = crShape $ _crType cr
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rotmdir = rotateSH (_crMvDir cr - _crDir cr)
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crabUpperBody :: World -> Creature -> Shape
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crabUpperBody _ cr = colorSH (_skinUpper cskin)
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(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI 5 $ polyCirc 4 12
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& each . _x *~ 0.6)
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)
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where
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torsoq = (V3 0 0 10,Q.qid)
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cskin = crShape $ _crType cr
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chaseUpperBody :: World -> Creature -> Shape
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chaseUpperBody w cr = colorSH (_skinUpper cskin)
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(overPosSH (Q.apply torsoq) (upperPrismPolyHalfMI tz $ polyCirc 3 12
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@@ -126,6 +145,20 @@ feet cr = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of
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-- f i = 8 * (sLen - 2*i) / sLen
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f i = 8 * oneSmooth ((sLen - 2*i) / sLen)
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crabFeet :: Creature -> Shape
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{-# INLINE crabFeet #-}
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crabFeet cr = case (cr ^? crType . strideAmount,cr ^? crType . footForward) of
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(Just sa,Just LeftForward) -> sh (f sa)
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(Just sa,Just RightForward) -> sh (-f sa)
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_ -> sh 0
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where
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sh x = translateSHxy x off aFoot <> translateSHxy (- x) (- off) aFoot
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aFoot = upperPrismPolyST 10 $ polyCirc 3 2
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off = 10
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sLen = strideLength cr
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-- f i = 8 * (sLen - 2*i) / sLen
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f i = 8 * oneSmooth ((sLen - 2*i) / sLen)
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deadFeet :: Creature -> Shape
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{-# INLINE deadFeet #-}
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deadFeet = feet
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@@ -9,6 +9,7 @@ crRad :: CreatureType -> Float
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crRad = \case
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Avatar {} -> 10
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ChaseCrit {} -> 10
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CrabCrit {} -> 10
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HoverCrit {} -> 8
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SwarmCrit -> 2
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AutoCrit -> 10
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@@ -1,6 +1,6 @@
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{-# LANGUAGE LambdaCase #-}
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module Dodge.Creature.ReaderUpdate (
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doStrategyActions,
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setTargetMv,
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targetYouWhenCognizant,
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overrideMeleeCloseTarget,
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watchUpdateStrat,
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@@ -9,7 +9,8 @@ module Dodge.Creature.ReaderUpdate (
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-- goToTarget,
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flockACC,
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chaseCritMv,
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setMvPos,
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crabCritMv,
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setMvPosToTargetCr,
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setViewPos,
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hoverCritMv,
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) where
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@@ -45,19 +46,18 @@ tryMeleeAttack cr tcr
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&& dist tpos cpos < crRad (cr ^. crType) + crRad (tcr ^. crType) + 5
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&& abs (_crDir cr - argV (tpos -.- cpos)) < pi / 4 =
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cr & crActionPlan . apAction
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.~ [ DoImpulses [Melee $ _crID tcr] `DoActionThen`
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.~ DoImpulses [Melee $ _crID tcr] `DoActionThen`
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DoReplicate 10 NoAction
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`DoActionThen` DoImpulses
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[ChangeStrategy (CloseToMelee $ _crID tcr)]
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]
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& crActionPlan . apStrategy .~ MeleeStrike
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-- `DoActionThen` DoImpulses
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-- [ChangeStrategy (CloseToMelee $ _crID tcr)]
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-- & crActionPlan . apStrategy .~ MeleeStrike
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| otherwise = cr
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where
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cpos = cr ^. crPos . _xy
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tpos = tcr ^. crPos . _xy
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setMvPos :: World -> Creature -> Creature
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setMvPos w cr = cr & crIntention . mvToPoint .~ mpos
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setMvPosToTargetCr :: World -> Creature -> Creature
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setMvPosToTargetCr w cr = cr & crIntention . mvToPoint .~ mpos
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where
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int = _crIntention cr
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mtpos = do
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@@ -81,17 +81,17 @@ attentionViewPoint w cr = do
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guard $ visionCheck cr (tcr ^. crPos . _xy) > 0
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tcr ^? crPos . _xy
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setTargetMv ::
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-- | Function for determining target
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(World -> Creature -> Maybe Creature) ->
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World ->
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Creature ->
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Creature
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setTargetMv targFunc w cr =
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maybe
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cr
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(\ctarg -> cr & crIntention . mvToPoint ?~ (ctarg ^. crPos . _xy))
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(targFunc w cr)
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--setTargetMv ::
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-- -- | Function for determining target
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-- (World -> Creature -> Maybe Creature) ->
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-- World ->
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-- Creature ->
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-- Creature
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--setTargetMv targFunc w cr =
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-- maybe
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-- cr
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-- (\ctarg -> cr & crIntention . mvToPoint ?~ (ctarg ^. crPos . _xy))
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-- (targFunc w cr)
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-- ugly
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flockACC :: World -> Creature -> Creature
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@@ -120,48 +120,88 @@ flockACC w cr = fromMaybe cr $ do
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else negate r *.* horDir
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in cr & crIntention . mvToPoint ?~ tpos +.+ horShift
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crabCritMv :: World -> Creature -> Creature
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crabCritMv w cr = case _apStrategy (_crActionPlan cr) of
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WarningCry -> cr
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CloseToMelee tid | Just (p,a) <- aimi tid -> cr & crActionPlan . apAction .~ EvadeAim p a 3
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& crType . dodgeCooldown .~ 20
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CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
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_ -> case cr ^? crIntention . mvToPoint . _Just of
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Just p
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| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
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cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
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| otherwise ->
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cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
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& crActionPlan . apStrategy .~ Search
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& crIntention . mvToPoint .~ Nothing
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_ -> viewTarget w cr
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where
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notpath = \case
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Just NoAction -> False
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Just PathTo {} -> False
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_ -> True
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aimi tid = do
|
||||
tcr <- w ^? cWorld . lWorld . creatures . ix tid
|
||||
Aiming <- tcr ^? crStance . posture
|
||||
let txy = tcr ^. crPos . _xy
|
||||
cxy = cr ^. crPos . _xy
|
||||
0 <- cr ^? crType . dodgeCooldown
|
||||
guard $ hasLOS cxy txy w
|
||||
&& abs (nearZeroAngle (tcr^.crDir - argV (cxy - txy))) < 0.3
|
||||
return (txy, tcr ^. crDir)
|
||||
|
||||
chaseCritMv :: World -> Creature -> Creature
|
||||
chaseCritMv w cr = case _apStrategy (_crActionPlan cr) of
|
||||
WarningCry -> cr
|
||||
MeleeStrike -> cr
|
||||
CloseToMelee cid
|
||||
| VocReady == (cr ^. crVocalization) ->
|
||||
cr
|
||||
& crActionPlan . apAction
|
||||
.:~ ImpulsesList
|
||||
.~ ImpulsesList
|
||||
( [Bark soundid] :
|
||||
replicate numjits [RandomImpulse thejitter]
|
||||
++ [[ChangeStrategy (CloseToMelee cid)]]
|
||||
)
|
||||
) NoAction
|
||||
& resetCrVocCoolDown w
|
||||
& crActionPlan . apStrategy .~ WarningCry
|
||||
where
|
||||
thejitter = RandImpulseCircMove 3
|
||||
soundid = evalState (takeOne (crWarningSounds cr)) (_randGen w)
|
||||
numjits = fst $ randomR (15, 25) (_randGen w)
|
||||
CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
|
||||
_ -> case cr ^? crIntention . mvToPoint . _Just of
|
||||
Just p
|
||||
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
|
||||
cr & crActionPlan . apAction .~ [PathTo p (DoImpulses [ChangeStrategy Wander])]
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
|
||||
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
& crActionPlan . apStrategy .~ WatchAndWait
|
||||
& crIntention . mvToPoint .~ Nothing
|
||||
_ -> viewTarget w cr
|
||||
where
|
||||
notpath = \case
|
||||
Just NoAction -> False
|
||||
Just PathTo {} -> False
|
||||
_ -> True
|
||||
|
||||
hoverCritMv :: World -> Creature -> Creature
|
||||
hoverCritMv w cr = case _apStrategy (_crActionPlan cr) of
|
||||
WarningCry -> cr
|
||||
MeleeStrike -> cr
|
||||
CloseToMelee _ | ma <- cr ^? crActionPlan . apAction , notpath ma -> cr
|
||||
_ -> case cr ^? crIntention . mvToPoint . _Just of
|
||||
Just p
|
||||
| dist (cr ^. crPos . _xy) p > crRad (cr ^. crType) ->
|
||||
cr & crActionPlan . apAction .~ [PathTo p (DoImpulses [ChangeStrategy Wander])]
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction .~ [bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]]
|
||||
cr & crActionPlan . apAction .~ bfsThenReturn 500 `DoActionThen` DoImpulses [ChangeStrategy WatchAndWait]
|
||||
& crActionPlan . apStrategy .~ WatchAndWait
|
||||
& crIntention . mvToPoint .~ Nothing
|
||||
_ -> viewTarget w cr
|
||||
where
|
||||
notpath = \case
|
||||
Just NoAction -> False
|
||||
Just PathTo {} -> False
|
||||
_ -> True
|
||||
|
||||
--goToTarget :: World -> Creature -> Creature
|
||||
--goToTarget w cr = case cr ^? crIntention . mvToPoint . _Just of
|
||||
@@ -173,23 +213,25 @@ viewTarget w cr = case cr ^? crIntention . viewPoint . _Just of
|
||||
Just p
|
||||
| hasLOSIndirect p (cr ^. crPos . _xy) w ->
|
||||
cr
|
||||
& crActionPlan . apAction .~ [TurnToPoint p]
|
||||
& crActionPlan . apAction .~ TurnToPoint p
|
||||
& crIntention . viewPoint .~ Nothing
|
||||
& crActionPlan . apStrategy .~ Investigate
|
||||
| otherwise ->
|
||||
cr & crActionPlan . apAction %~ replaceNullWith (PathTo p (DoImpulses [ChangeStrategy Wander]))
|
||||
-- cr & crActionPlan . apAction %~ replaceNullWith (PathTo p (DoImpulses [ChangeStrategy Wander]))
|
||||
cr & crActionPlan . apAction .~ PathTo p (DoImpulses [ChangeStrategy Wander])
|
||||
& crActionPlan . apStrategy .~ Investigate
|
||||
Nothing -> cr
|
||||
|
||||
replaceNullWith :: a -> [a] -> [a]
|
||||
replaceNullWith x [] = [x]
|
||||
replaceNullWith _ xs = xs
|
||||
--replaceNullWith :: a -> [a] -> [a]
|
||||
--replaceNullWith x [] = [x]
|
||||
--replaceNullWith _ xs = xs
|
||||
|
||||
doStrategyActions :: Creature -> Creature
|
||||
doStrategyActions cr = case cr ^? crActionPlan . apStrategy of
|
||||
Just (StrategyActions strat acs) ->
|
||||
cr
|
||||
& crActionPlan . apAction .~ acs
|
||||
-- & crActionPlan . apAction .~ acs
|
||||
& crActionPlan . apAction .~ head acs
|
||||
& crActionPlan . apStrategy .~ strat
|
||||
_ -> cr
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@ crShape :: CreatureType -> CreatureShape
|
||||
crShape = \case
|
||||
Avatar{} -> Humanoid (greyN 0.9) (lightx4 black) (greyN 0.3)
|
||||
ChaseCrit {} -> Humanoid (greyN 0.9) (lightx4 green) (greyN 0.3)
|
||||
CrabCrit {} -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3)
|
||||
HoverCrit {} -> Humanoid (greyN 0.9) (light blue) (greyN 0.3)
|
||||
SwarmCrit -> Humanoid (greyN 0.9) (lightx4 yellow) (greyN 0.3)
|
||||
AutoCrit -> Humanoid (greyN 0.9) (lightx4 red) (greyN 0.3)
|
||||
|
||||
@@ -25,6 +25,7 @@ crDexterity cr = case cr ^. crType of
|
||||
AutoCrit -> 46
|
||||
BarrelCrit {} -> 0
|
||||
LampCrit {} -> 0
|
||||
_ -> 46
|
||||
|
||||
crStrength :: Creature -> Int
|
||||
crStrength cr = case cr ^. crType of
|
||||
@@ -35,11 +36,13 @@ crStrength cr = case cr ^. crType of
|
||||
AutoCrit -> 46
|
||||
BarrelCrit {} -> 0
|
||||
LampCrit {} -> 0
|
||||
_ -> 46
|
||||
|
||||
crIntelligence :: Creature -> Int
|
||||
crIntelligence cr = case cr ^. crType of
|
||||
Avatar { _avIntelligence = x } -> x
|
||||
ChaseCrit {} -> 20
|
||||
CrabCrit {} -> 20
|
||||
HoverCrit {} -> 20
|
||||
SwarmCrit -> 20
|
||||
AutoCrit -> 20
|
||||
|
||||
@@ -54,6 +54,9 @@ updateLivingCreature cr =
|
||||
ChaseCrit{} -> \w ->
|
||||
crUpdate cid . performActions cid $
|
||||
over (cWorld . lWorld . creatures . ix cid) (chaseCritInternal w) w
|
||||
CrabCrit{} -> \w ->
|
||||
crUpdate cid . performActions cid $
|
||||
over (cWorld . lWorld . creatures . ix cid) (crabCritInternal w) w
|
||||
AutoCrit {} -> crUpdate cid
|
||||
SwarmCrit {} -> crUpdate cid
|
||||
HoverCrit {} -> \w ->
|
||||
|
||||
@@ -26,6 +26,7 @@ crWarningSounds cr = case cr ^. crType of
|
||||
, seagullCry1S
|
||||
, seagullCry2S
|
||||
]
|
||||
CrabCrit {} -> mempty
|
||||
HoverCrit {} -> mempty
|
||||
SwarmCrit -> mempty
|
||||
AutoCrit -> mempty
|
||||
@@ -36,6 +37,7 @@ crDeathSounds :: Creature -> DeathType -> [SoundID]
|
||||
crDeathSounds cr dt = case cr ^. crType of
|
||||
Avatar{} -> mempty
|
||||
ChaseCrit{} -> defaultDeathSounds dt
|
||||
CrabCrit{} -> defaultDeathSounds dt
|
||||
HoverCrit{} -> hoverDeathSounds dt
|
||||
SwarmCrit -> mempty
|
||||
AutoCrit -> mempty
|
||||
|
||||
@@ -34,5 +34,5 @@ shootFirstMiss :: Action
|
||||
shootFirstMiss =
|
||||
LeadTarget (V2 30 50)
|
||||
`DoActionThen` DoImpulses [UseItem]
|
||||
`DoActionThen` (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0), DoImpulses [UseItem]])
|
||||
-- `DoActionThen` (WdCrBlfromCrBl CrCanShoot `DoActionWhile` DoActions [LeadTarget (V2 0 0), DoImpulses [UseItem]])
|
||||
`DoActionThen` 20 `WaitThen` holsterWeapon
|
||||
|
||||
@@ -15,7 +15,7 @@ data ActionPlan
|
||||
= Inanimate
|
||||
| ActionPlan
|
||||
{ -- _apImpulse :: [Impulse] -- done per frame
|
||||
_apAction :: [Action] -- updated per frame, likely persist across frames
|
||||
_apAction :: Action -- updated per frame, likely persist across frames
|
||||
, _apStrategy :: Strategy -- current strategy
|
||||
, _apGoal :: [Goal] -- particular ordered goals
|
||||
}
|
||||
@@ -68,8 +68,9 @@ data Action
|
||||
, _targetSeenAt :: Point2
|
||||
}
|
||||
| PathTo { _pathToPoint :: Point2, _pathFailAction :: Action }
|
||||
| EvadeAim {_enemyPos :: Point2, _enemyDir :: Float, _acTimer :: Int}
|
||||
| TurnToPoint { _turnToPoint :: Point2 }
|
||||
| ImpulsesList { _impulsesListList :: [[Impulse]] }
|
||||
| ImpulsesList { _impulsesListList :: [[Impulse]], _acAction :: Action }
|
||||
| DoImpulses { _doImpulsesList :: [Impulse] }
|
||||
| WaitThen
|
||||
{ _waitThenTimer :: Int
|
||||
@@ -98,7 +99,7 @@ data Action
|
||||
, _doActionWhileThenCondition :: WdCrBl
|
||||
, _doActionWhileThenThen :: Action
|
||||
}
|
||||
| DoActions { _doActionsList :: [Action] }
|
||||
-- | DoActions { _doActionsList :: [Action] }
|
||||
| DoActionThen
|
||||
{ _doActionThenFirst :: Action
|
||||
, _doActionThenSecond :: Action
|
||||
@@ -140,9 +141,9 @@ data Strategy
|
||||
| CloseToMelee {_meleeTarget :: Int}
|
||||
| StrategyActions Strategy [Action]
|
||||
| GetTo Point2
|
||||
| Reload
|
||||
-- | Reload
|
||||
| Flee
|
||||
| MeleeStrike
|
||||
-- | MeleeStrike
|
||||
| Search
|
||||
deriving (Eq, Ord, Show) --Generic, Flat)
|
||||
--deriving (Eq, Ord, Show, Read) --Generic, Flat)
|
||||
|
||||
@@ -58,6 +58,11 @@ data CreatureType
|
||||
, _footForward :: FootForward
|
||||
, _strideAmount :: Float
|
||||
}
|
||||
| CrabCrit {_meleeCooldown :: Int
|
||||
, _footForward :: FootForward
|
||||
, _strideAmount :: Float
|
||||
, _dodgeCooldown :: Int
|
||||
}
|
||||
| HoverCrit {_meleeCooldown :: Int}
|
||||
| SwarmCrit
|
||||
| AutoCrit
|
||||
|
||||
@@ -43,7 +43,7 @@ defaultCreature =
|
||||
, _posture = AtEase
|
||||
}
|
||||
, _crVocalization = VocReady
|
||||
, _crActionPlan = ActionPlan [] (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crActionPlan = ActionPlan NoAction (StrategyActions WatchAndWait [StartSentinelPost]) [LiveLongAndProsper]
|
||||
, _crPerception = defaultPerceptionState
|
||||
, _crMemory = defaultCreatureMemory
|
||||
, _crFaction = NoFaction
|
||||
|
||||
+17
-2
@@ -1,5 +1,6 @@
|
||||
module Dodge.Humanoid (
|
||||
chaseCritInternal,
|
||||
crabCritInternal,
|
||||
hoverCritInternal,
|
||||
) where
|
||||
|
||||
@@ -16,7 +17,7 @@ chaseCritInternal w cr =
|
||||
[ const doStrategyActions
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, setMvPosToTargetCr
|
||||
, chaseCritMv
|
||||
, perceptionUpdate [0]
|
||||
, targetYouWhenCognizant
|
||||
@@ -25,6 +26,20 @@ chaseCritInternal w cr =
|
||||
, const (crVocalization %~ updateVocTimer)
|
||||
]
|
||||
|
||||
crabCritInternal :: World -> Creature -> Creature
|
||||
crabCritInternal w =
|
||||
(crVocalization %~ updateVocTimer)
|
||||
. (crType . meleeCooldown %~ max 0 . subtract 1)
|
||||
. (crType . dodgeCooldown %~ max 0 . subtract 1)
|
||||
. searchIfDamaged
|
||||
. targetYouWhenCognizant w
|
||||
. perceptionUpdate [0] w
|
||||
. crabCritMv w
|
||||
. setMvPosToTargetCr w
|
||||
. setViewPos w
|
||||
. overrideMeleeCloseTarget w
|
||||
. doStrategyActions
|
||||
|
||||
hoverCritInternal :: World -> Creature -> Creature
|
||||
hoverCritInternal w cr =
|
||||
foldl'
|
||||
@@ -33,7 +48,7 @@ hoverCritInternal w cr =
|
||||
[ const doStrategyActions
|
||||
, overrideMeleeCloseTarget
|
||||
, setViewPos
|
||||
, setMvPos
|
||||
, setMvPosToTargetCr
|
||||
, hoverCritMv
|
||||
, perceptionUpdate [0]
|
||||
, targetYouWhenCognizant
|
||||
|
||||
@@ -119,6 +119,7 @@ drawCreature w m cr = translateSP (_crPos cr) . rotateSP (_crDir cr) $
|
||||
Avatar {} -> basicCrPict m cr
|
||||
SwarmCrit -> basicCrPict m cr
|
||||
AutoCrit -> basicCrPict m cr
|
||||
CrabCrit {} -> noPic $ drawCrabCrit w cr
|
||||
HoverCrit{} -> noPic $ drawHoverCrit cr
|
||||
|
||||
barrelShape :: SPic
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
module Dodge.Room.Tutorial where
|
||||
|
||||
import Dodge.Item.Held.Stick
|
||||
import Dodge.Creature.ChaseCrit
|
||||
import Control.Monad
|
||||
import Data.Foldable
|
||||
@@ -427,6 +428,10 @@ tutLight = do
|
||||
)
|
||||
_ -> Nothing
|
||||
|
||||
crabRoom :: State LayoutVars Room
|
||||
crabRoom = (putSingleLight =<< roomNgon 6 150)
|
||||
<&> rmPmnts .:~ psPtPl (PS 100 0) (PutCrit crabCrit)
|
||||
|
||||
loadAmmoTut :: State LayoutVars (MetaTree Room String)
|
||||
loadAmmoTut = do
|
||||
i <- nextLayoutInt
|
||||
@@ -445,14 +450,16 @@ loadAmmoTut = do
|
||||
=<< join (takeOne [roomNgon 6 80, roomRectAutoLights 100 100])
|
||||
-- =<< join (takeOne [roomNgon 6 80])
|
||||
droom <- distributerRoom BulletAmmo (10 ^ (4::Int))
|
||||
ncrits <- takeOne [1,1,2,2,2,3]
|
||||
croom <- roomCCrits ncrits
|
||||
croom <- crabRoom
|
||||
wep <- takeOne [burstRifle,smg]
|
||||
return $
|
||||
tToBTree "loadAmmoTest" $
|
||||
treePost
|
||||
[ amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
|
||||
[ croom
|
||||
, door
|
||||
, amrm & rmPmnts .:~ sps (PS 50 0) (PutFlIt (drumMag & itConsumables ?~ 90))
|
||||
, triggerDoorRoom i
|
||||
, wprm & rmPmnts .:~ sps (PS 50 0) (PutFlIt burstRifle)
|
||||
, wprm & rmPmnts .:~ sps (PS 50 0) (PutFlIt wep)
|
||||
, triggerDoorRoom j
|
||||
, droom
|
||||
, door
|
||||
@@ -478,11 +485,13 @@ putSingleLight rm = do
|
||||
, (V2 0 y', V2 x y')
|
||||
]
|
||||
return $ rmPmnts .:~ uncurry spanLightI ps
|
||||
RoomNgon{_rmngonSize = x} -> do
|
||||
y <- takeOne [21, -21]
|
||||
return $ rmPmnts .:~ spanLightI (V2 (-x) y) (V2 x y)
|
||||
RoomNgon{} -> do
|
||||
let p = rm ^?! rmPolys . ix 0 . ix 0
|
||||
return $ rmPmnts .:~ spanLightI p (-p)
|
||||
return . f $ removeLights rm
|
||||
|
||||
|
||||
|
||||
tutHub :: State LayoutVars (MetaTree Room String)
|
||||
tutHub = do
|
||||
(is, wbp) <- setTreeInts =<< critsRoom 1
|
||||
|
||||
@@ -41,15 +41,8 @@ tocrs :: (IM.IntMap Creature
|
||||
tocrs = uvWorld . cWorld . lWorld . creatures
|
||||
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u =
|
||||
[ show $ inverseSelNumPos (u ^. uvConfig) invDP
|
||||
(u ^. uvWorld . input . mousePos) (u ^. uvWorld . hud . diSections)
|
||||
, show $ do
|
||||
(i',xs) <- IM.lookupMax (u ^. uvWorld . hud . diSections)
|
||||
(j',_) <- xs ^. ssItems . to IM.lookupMax
|
||||
return (i',j')
|
||||
]
|
||||
|
||||
testStringInit u = u ^.. tocrs . ix 1 . crActionPlan . apStrategy . to show
|
||||
<> u ^.. tocrs . ix 1 . crActionPlan . apAction . to show
|
||||
-- where
|
||||
-- tocr = uvWorld . cWorld . lWorld . creatures . ix 0
|
||||
-- f = fromMaybe 0
|
||||
|
||||
Reference in New Issue
Block a user