Hlint cleanup
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+2
-2
@@ -45,8 +45,8 @@ generateLevelFromRoomList gr' w = initWallZoning
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, _gameRooms = gameRoomsFromRooms (IM.elems rs')
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, _pathGraph = path
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}
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& pnZoning .~ foldl' (flip $ zonePn) mempty (labNodes path)
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& peZoning .~ foldl' (flip $ zonePe) mempty (labEdges path)
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& pnZoning .~ foldl' (flip zonePn) mempty (labNodes path)
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& peZoning .~ foldl' (flip zonePe) mempty (labEdges path)
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where
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(_,path) = pairsToGraph pairPath'
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pairPath = foldMap _rmPath rs
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