Continue shader refactor

This commit is contained in:
2023-04-13 00:43:01 +01:00
parent cd46998e05
commit f104b24e90
7 changed files with 40 additions and 39 deletions
+1 -1
View File
@@ -46,7 +46,7 @@ doTestDrawing _ _ = do
doDrawing' :: SDL.Window -> RenderData -> Universe -> IO ()
doDrawing' win pdata u = do
--sTicks <- SDL.ticks
checkGLError
checkGLError "during drawing"
let w = _uvWorld u
cfig = _uvConfig u
rot = w ^. wCam . camRot