Continue shader refactor
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@@ -46,7 +46,7 @@ doTestDrawing _ _ = do
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doDrawing' :: SDL.Window -> RenderData -> Universe -> IO ()
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doDrawing' win pdata u = do
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--sTicks <- SDL.ticks
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checkGLError
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checkGLError "during drawing"
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let w = _uvWorld u
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cfig = _uvConfig u
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rot = w ^. wCam . camRot
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