Continue shader refactor
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+8
-10
@@ -15,7 +15,6 @@ import Foreign
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import Framebuffer.Setup
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import GLHelp
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import Graphics.GL.Core45
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import Shader
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import Shader.AuxAddition
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import Shader.Compile
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import Shader.Data
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@@ -68,7 +67,7 @@ preloadRender = do
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-- setup shape geometry/cap VBO and two VAOs
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putStrLn "Setup shape VBO, VAO, EBO"
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shVBO <- setupVBO' (floatSize * nShapeVerxComp)
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shVBO <- setupVBO (floatSize * nShapeVerxComp)
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shPosVAO <- setupVAOUsingVBO [VertexAttribute 4 GL_FLOAT GL_FALSE 0] shVBO
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shEBO <- setupEBO shPosVAO
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-- note the shape shader vao is distinct from the position vao, but they
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@@ -83,8 +82,8 @@ preloadRender = do
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putStrLn "Setup wall/windows VBO, VAO, EBO, shader"
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let wallverxstrd = 8
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wallvbo <- setupVBO' (floatSize * wallverxstrd)
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winvbo <- setupVBO' (floatSize * 8)
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wallvbo <- setupVBO (floatSize * wallverxstrd)
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winvbo <- setupVBO (floatSize * 8)
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windowshader <- makeShaderUsingVBO "wall/blank" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints winvbo
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wallshader <- makeShaderUsingVBO "wall/basic" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints wallvbo
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putStrLn "Setup lighting shaders"
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@@ -101,15 +100,14 @@ preloadRender = do
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shadowwallshader <-
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makeShaderUsingVBO "shadow/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
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shadowlightshader <-
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makeShaderFixedVertices
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makeStaticShader
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"shadow/light"
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[vert, geom, frag]
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[1]
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1
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[VertexAttribute 1 GL_BYTE GL_FALSE 0]
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([1] :: [GLbyte])
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pmPoints
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shadowcombineshader <- makeShaderUsingVAO "shadow/combine" [vert, geom, frag] pmPoints
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(shadowlightshader ^. _1 . shaderVAO)
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poke (shadVBOptr shadowlightshader) 1
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(shadowlightshader ^. shaderVAO)
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putStrLn "Setup 2D shaders"
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bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] [3, 4] pmTriangles
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@@ -143,7 +141,7 @@ preloadRender = do
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putStrLn "Setup cloud VBO, shader"
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let cloudverxsizes = [4, 4, 4, 4]
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cloudvbo <- setupVBO' (floatSize * sum cloudverxsizes)
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cloudvbo <- setupVBO (floatSize * sum cloudverxsizes)
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(cloudshader, cloudebo) <-
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makeShaderEBO "cloud/basic" [vert, frag] cloudverxsizes pmTriangles cloudvbo
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framebuf2 <- newTextureFramebuffer
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