This commit is contained in:
2024-10-26 09:15:56 +01:00
parent dc34172691
commit f11dfe53db
5 changed files with 96 additions and 136 deletions
+49 -23
View File
@@ -2,6 +2,7 @@ module Dodge.Render.Picture (
fixedCoordPictures,
) where
import Control.Monad
import Control.Lens
import Data.Maybe
import Dodge.Base.Coordinate
@@ -18,30 +19,31 @@ fixedCoordPictures :: Universe -> Picture
fixedCoordPictures u =
drawMenuOrHUD cfig u
<> drawConcurrentMessage u
<> customMouseCursor u
<> drawMouseCursor u
<> toTopLeft cfig (translate (halfWidth cfig) 0 $ drawList (map text (_uvTestString u u)))
<> toTopLeft cfig
(translate (0.5 * halfWidth cfig) (- halfHeight cfig)
$ drawList $ map text $
show (u ^. uvWorld . cWorld . lWorld . lTestInt)
: (u ^. uvWorld . cWorld . lWorld . lTestString)
<> toTopLeft
cfig
( translate (0.5 * halfWidth cfig) (- halfHeight cfig) $
drawList $
map text $
show (u ^. uvWorld . cWorld . lWorld . lTestInt) :
(u ^. uvWorld . cWorld . lWorld . lTestString)
)
<> displayFrameTicks u
<> aimDelaySweep (u ^. uvWorld)
where
cfig = _uvConfig u
displayFrameTicks :: Universe -> Picture
displayFrameTicks u =
if debugOn Show_ms_frame $ _uvConfig u
then
setDepth (-1)
. translate (-10) (- halfHeight (_uvConfig u) + 6)
. scale 0.2 0.2
$ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
else mempty
displayFrameTicks u
| debugOn Show_ms_frame $ _uvConfig u =
translate (-10) (- halfHeight (_uvConfig u) + 6)
. scale 0.2 0.2
$ fpsText (u ^. uvFrameTicks - u ^. uvLastFrameTicks)
| otherwise = mempty
fpsText :: (Show a, Ord a, Num a) => a -> Picture
fpsText x = color col $ text $ "ms/frame " ++ show x
fpsText x = color col . text $ "ms/frame " ++ show x
where
col
| x < 22 = blue
@@ -58,15 +60,15 @@ drawMenuOrHUD cfig u = case u ^. uvScreenLayers of
drawConcurrentMessage :: Universe -> Picture
drawConcurrentMessage u =
translate 0 (50 - halfHeight cfig) $
stackPicturesAt
(map (centerText . f) $ u ^.. uvSideEffects . each)
stackPicturesAt
(map (centerText . f) $ u ^.. uvSideEffects . each)
where
cfig = _uvConfig u
f (RunningSideEffect ce) = ce ++ " IN PROGRESS"
f x = _ceString x ++ " QUEUED"
customMouseCursor :: Universe -> Picture
customMouseCursor u =
drawMouseCursor :: Universe -> Picture
drawMouseCursor u =
uncurryV translate (u ^. uvWorld . input . mousePos)
. color white
$ mouseCursorType u
@@ -74,7 +76,7 @@ customMouseCursor u =
mouseCursorType :: Universe -> Picture
mouseCursorType u
| null (u ^. uvScreenLayers) = rotate a (drawPlus 5)
| otherwise = mousePlus
| otherwise = drawPlus 5
where
w = u ^. uvWorld
a = fromMaybe 0 $ do
@@ -83,8 +85,32 @@ mouseCursorType u
argV (mouseWorldPos (w ^. input) (w ^. wCam) -.- cpos)
- w ^. wCam . camRot
mousePlus :: Picture
mousePlus = fold [line [V2 (-5) 0, V2 5 0], line [V2 0 (-5), V2 0 5]]
drawPlus :: Float -> Picture
drawPlus x = fold [line [V2 (- x) 0, V2 x 0], line [V2 0 (- x), V2 0 x]]
aimDelaySweep :: World -> Picture
aimDelaySweep w = fromMaybe mempty $ do
cr <- w ^? cWorld . lWorld . creatures . ix 0
aimstatus <- cr ^? crStance . posture
guard (aimstatus == Aiming)
return $ drawSweep cr w
drawSweep :: Creature -> World -> Picture
drawSweep cr w = fromMaybe mempty $ do
a <- safeArgV (mwp -.- p)
let a'
| a - cdir > pi = cdir + 2 * pi
| a - cdir < - pi = cdir - 2 * pi
| otherwise = cdir
return $
setLayer FixedCoordLayer $
uncurryV translate (worldPosToScreen campos p) $
arcFull (a - rot) 10 white (a' - rot) 1 white (5 + dist mwp p * campos ^. camZoom) white
where
cdir = _crDir cr
rot = campos ^. camRot
p = _crPos cr
campos = w ^. wCam
theinput = w ^. input
mwp = mouseWorldPos theinput campos
-45
View File
@@ -2,11 +2,8 @@ module Dodge.Render.ShapePicture (
worldSPic,
) where
import qualified Data.Map.Strict as M
import Control.Lens
import Control.Monad (guard)
import Data.Foldable
import Data.Maybe
import Data.Strict.Tuple
import Dodge.Base
import Dodge.Creature.Picture
@@ -20,7 +17,6 @@ import Geometry
import qualified IntMapHelp as IM
import NewInt
import Picture
import qualified SDL
import Shape
import ShapePicture
@@ -36,49 +32,12 @@ worldSPic cfig u =
<> foldup floorItemSPic (filtOn _flItPos (_unNIntMap . _floorItems))
<> foldup btSPic (filtOn _btPos _buttons)
<> foldup mcSPic (filtOn _mcPos _machines)
<> aimDelaySweep w
<> drawMouseSelection w
where
w = _uvWorld u
foldup = foldMap'
filtOn f g = IM.filter (pointIsClose . f) (g (_lWorld (_cWorld w)))
pointIsClose = cullPoint cfig w
drawMouseSelection :: World -> SPic
drawMouseSelection w = fromMaybe mempty $ do
guard (SDL.ButtonLeft `M.member` (w ^. input . mouseButtons)
&& not (SDL.ButtonRight `M.member` (w ^. input . mouseButtons))
)
p <- w ^? input . clickPos . ix SDL.ButtonLeft
return $ noShape $ color (withAlpha 0.5 white)
$ setLayer FixedCoordLayer $ polygon $ reverse $ rectVV p (w ^. input . mousePos)
aimDelaySweep :: World -> SPic
aimDelaySweep w = fromMaybe mempty $ do
cr <- w ^? cWorld . lWorld . creatures . ix 0
aimstatus <- cr ^? crStance . posture
guard (aimstatus == Aiming)
return $ noShape $ drawSweep cr w
drawSweep :: Creature -> World -> Picture
drawSweep cr w = fromMaybe mempty $ do
a <- safeArgV (mwp -.- p)
let a'
| a - cdir > pi = cdir + 2 * pi
| a - cdir < - pi = cdir - 2 * pi
| otherwise = cdir
return $
setLayer FixedCoordLayer $
uncurryV translate (worldPosToScreen campos p) $
arcFull (a - rot) 10 white (a' - rot) 1 white (5 + dist mwp p * campos ^. camZoom) white
where
cdir = _crDir cr
rot = campos ^. camRot
p = _crPos cr
campos = w ^. wCam
theinput = w ^. input
mwp = mouseWorldPos theinput campos
drawCreature :: Creature -> SPic
drawCreature cr = case _crType cr of
Humanoid{} -> basicCrPict cr
@@ -138,7 +97,6 @@ extraPics cfig u =
<> foldMap drawBlip (_radarBlips lw)
<> _flares lw
<> foldMap (dbArg (drawLightSource . _lsPict)) (_lightSources lw)
<> testPic cfig w
<> foldMap ppDraw (_pressPlates lw)
<> viewClipBounds cfig w
<> debugDraw cfig w
@@ -156,9 +114,6 @@ extraPics cfig u =
w = u ^. uvWorld
lw = w ^. cWorld . lWorld
testPic :: Configuration -> World -> Picture
testPic _ _ = mempty
ppDraw :: PressPlate -> Picture
ppDraw c = uncurryV translate (_ppPos c) $ rotate (_ppRot c) (_ppPict c)