Cleanup window buffers

This commit is contained in:
2025-11-11 18:08:55 +00:00
parent ceba6fd533
commit f136d0cd19
4 changed files with 26 additions and 38 deletions
+12 -19
View File
@@ -43,16 +43,22 @@ preloadRender = do
let winssbosize = sizeOf (0::Float) * 8 * 1024
glNamedBufferStorage winssbo (fromIntegral winssbosize) nullPtr GL_DYNAMIC_STORAGE_BIT
glBindBufferBase GL_SHADER_STORAGE_BUFFER 1 winssbo
winptr <- mallocBytes winssbosize
let winvbo = VBO winssbo winptr 8
let wallsn = 4096
wallssbo <- mglCreate glCreateBuffers
let wallssbosize = sizeOf (0::Float) * 8 * 2048
let wallssbosize = sizeOf (0::Float) * 8 * wallsn
glNamedBufferStorage wallssbo (fromIntegral wallssbosize) nullPtr GL_DYNAMIC_STORAGE_BIT
glBindBufferBase GL_SHADER_STORAGE_BUFFER 2 wallssbo
wallssboptr <- mallocBytes wallssbosize
let wallvbo = VBO wallssbo wallssboptr 8
shapessbo <- mglCreate glCreateBuffers
let shapessbosize = fromIntegral (sizeOf (0::Float) * 12) * 65536
glNamedBufferStorage shapessbo shapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
glBindBufferBase GL_SHADER_STORAGE_BUFFER 3 shapessbo
ishapessbo <- mglCreate glCreateBuffers
let ishapessbosize = fromIntegral (sizeOf (0::GLuint) * 65536)
glNamedBufferStorage ishapessbo ishapessbosize nullPtr GL_DYNAMIC_STORAGE_BIT
@@ -70,7 +76,6 @@ preloadRender = do
wallpull <- makeShaderUsingVAO "pull/wall" [vert,frag] pmTriangles (VAO dummyvao)
-- setup shape geometry/cap VBO and two VAOs
putStrLn "Setup shape VBO, VAO, EBO"
shVBO <- setupVBO shapeVerxSize
shPosVAO <- setupVAOUsingVBO [VertexAttribute 4 GL_FLOAT GL_FALSE 0] shVBO
@@ -86,30 +91,17 @@ preloadRender = do
shVBO
glVertexArrayElementBuffer (shapeshader ^. shaderVAO . vaoName) (shEBO ^. uiboName)
--setup silhouette edge VAO
-- putStrLn "Setup silhouette VAO, EBO"
-- shedgevao <- setupVAOUsingVBO [VertexAttribute 4 GL_FLOAT GL_FALSE 0] shVBO
-- shedgeebo <- setupEBO shedgevao
putStrLn "Setup wall/windows VBO, VAO, EBO, shader"
let wallverxstrd = 8
wallvbo <- setupVBO (floatSize * wallverxstrd)
winvbo <- setupVBO (floatSize * 8)
-- wallshader <- makeShaderUsingVBO "wall/basic" [vert, geom, frag] (toFloatVAs [4, 4]) pmPoints wallvbo
-- winvbo <- setupVBO (floatSize * 8)
putStrLn "Setup lighting shaders"
lightingWallShadShad <-
--makeShaderUsingVBO "lighting/wallShadow" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
makeShaderUsingVAO "lighting/wallShadow" [vert] pmTriangles (VAO dummyvao)
lightingCapShad <-
--makeShaderUsingVAO "lighting/cap" [vert, geom] pmTriangles shPosVAO
makeShaderUsingVAO "lighting/cap" [vert] pmTriangles (VAO dummyvao)
lightingLineShadowShad <-
--makeShaderUsingVAO "lighting/lineShadow" [vert, geom] pmLinesAdjacency shedgevao
makeShaderUsingVAO "lighting/lineShadow" [vert] pmTriangles (VAO dummyvao)
ceilingstencilshader <- makeShaderUsingVAO "ceiling/stencil" [vert] pmTriangles
(VAO dummyvao)
-- makeShaderUsingVBO "ceiling/stencil" [vert, geom] (toFloatVAs [4]) pmPoints wallvbo
putStrLn "Setup 2D shaders"
bslist <- makeShaderVBO "dualTwoD/basic" [vert, frag] (toFloatVAs [3, 4]) pmTriangles
@@ -229,19 +221,20 @@ preloadRender = do
, _fboPos = fboPosName
, _rboBaseBloom = rboBaseBloomName
, _matUBO = theUBO
, _winSSBO = winssbo
, _wallSSBO = wallssbo
-- , _winSSBO = winssbo
-- , _wallSSBO = wallssbo
, _shapeSSBO = shapessbo
, _ishapeSSBO = ishapessbo
-- , _ieshapeSSBO = ieshapessbo
-- , _lightsUBO = lightsubo
, _vboWindows = winvbo
-- , _vboWindows = winvbo
, _vboShapes = shVBO
, _floorVBO = floorvbo
, _floorShader = floorshader
, _chasmVBO = chasmvbo
, _chasmShader = chasmshader
, _wallVBO = wallvbo
, _winVBO = winvbo
-- , _wallShader = wallshader
, _cloudVBO = cloudvbo
, _cloudShader = cloudshader