Start to move vbo objects to use DSA
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+3
-2
@@ -14,11 +14,12 @@ import qualified Data.Vector.Mutable as MV
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import qualified Data.Vector.Fusion.Stream.Monadic as VFSM
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import Control.Monad.Primitive
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import Control.Monad
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import Graphics.GL.Core45
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bindArrayBuffers :: Int -> VBO -> IO ()
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{-# INLINABLE bindArrayBuffers #-}
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bindArrayBuffers numVs theVBO = do
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bindBuffer ArrayBuffer $= Just (_vbo theVBO)
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glBindBuffer GL_ARRAY_BUFFER (_vboName theVBO)
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bufferSubData
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ArrayBuffer
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WriteToBuffer
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@@ -32,7 +33,7 @@ bindShaderLayers shads counts = MV.imapM_ f shads
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f i shad = do
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let theVBO = _vaoVBO $ _shadVAO' shad
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stride = sum $ _vboAttribSizes theVBO
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bindBuffer ArrayBuffer $= (Just . _vbo $ theVBO)
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glBindBuffer GL_ARRAY_BUFFER (_vboName $ theVBO)
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VFSM.mapM_ (g stride theVBO) $ VFSM.enumFromStepN 0 1 6 -- [0..5]
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--S.mapM_ (g stride theVBO) $ S.each [0..5]
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