Abstract out direction accuracy
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@@ -61,7 +61,8 @@ pistol = Weapon
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, _wpFireRate = 8
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, _wpFireState = 0
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, _wpFire = shootWithSound 0
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$ withAccVelWthHiteff' 0.1 (30,0) 2
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. withRandomDir 0.1
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. withVelWthHiteff (30,0) 2
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$ threeEff' bulHitCr' bulHitWall' bulHitFF'
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, _wpSpread = 0.02
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, _wpRange = 20
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@@ -125,12 +126,14 @@ autoGun = defaultGun
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autoFireMode = shootWithSound (fromIntegral autoGunSound)
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$ withRecoil 40
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$ torqueBefore 0.05
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$ withAccVelWthHiteff' (autogunSpread/2) (50,0) 3
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$ withRandomDir (autogunSpread/2)
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$ withVelWthHiteff (50,0) 3
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$ threeEff' bulHitCr' bulHitWall' bulHitFF'
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singleFireMode = shootWithSound (fromIntegral autoGunSound)
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$ withRecoil 40
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$ torqueAfter 0.03
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$ withAccVelWthHiteff' (autogunSpread/2) (50,0) 3
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$ withRandomDir (autogunSpread/2)
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$ withVelWthHiteff (50,0) 3
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$ threeEff' bulHitCr' bulHitWall' bulHitFF'
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incMode :: Int -> World -> World
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@@ -417,7 +420,7 @@ hvAutoGun = defaultAutoGun
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}
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where mkHvBul = withSound (fromIntegral longGunSound)
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$ withThinSmoke
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$ withAccVelWthHiteff' 0 (80,0) 6
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$ withVelWthHiteff (80,0) 6
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$ threeEff'
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hvBulHitCr' hvBulHitWall' bulHitFF'
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@@ -430,7 +433,7 @@ ltAutoGun = defaultAutoGun
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, _wpReloadState = 0
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, _wpFireRate = 4
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, _wpFireState = 0
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, _wpFire = shootWithSound 0 $ withAccVelWthHiteff' 0.3 (30,0) 2 bulletEffect'
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, _wpFire = shootWithSound 0 . withRandomDir 0.3 $ withVelWthHiteff (30,0) 2 bulletEffect'
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, _wpSpread = 0.5
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, _wpRange = 20
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, _itFloorPict = onLayer FlItLayer $ color green $ pictures [polygon $ rectNSWE 4 (-4) (-4) 0
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@@ -549,7 +552,7 @@ longGun = defaultGun
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, _wpFire = shootWithSound (fromIntegral longGunSound)
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$ withThickSmoke
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$ torqueAfter 0.05
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$ withAccVelWthHiteff' 0 (60,0) 6
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$ withVelWthHiteff (60,0) 6
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$ threeEff'
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hvBulHitCr' hvBulHitWall' bulHitFF'
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