Start implementing attachable scroll items
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@@ -1,6 +1,5 @@
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module Dodge.Item.Weapon.Remote (
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setRemoteScope,
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setRemoteBombScope,
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) where
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import Control.Lens
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@@ -8,22 +7,12 @@ import Dodge.Data.World
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import Dodge.Default
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import Geometry
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setRemoteBombScope :: Int -> Prop -> World -> World
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setRemoteBombScope itid pj w = case w ^?! cWorld . lWorld . itemLocations . ix itid of
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InInv cid invid ->
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w
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& cWorld . lWorld . creatures . ix cid . crInv . ix invid . itScope
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. scopePos
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.~ (_prPos pj -.- (w ^?! cWorld . lWorld . creatures . ix cid . crPos))
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& cWorld . lWorld . creatures . ix cid . crInv . ix invid . itUse . heldAim . aimZoom
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.~ (defaultItZoom{_izMax = 0.5, _izMin = 0.5})
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_ -> w
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setRemoteScope :: Int -> Point2 -> World -> World
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setRemoteScope itid pos w = case w ^? cWorld . lWorld . itemLocations . ix itid of
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Just (InInv cid' invid) ->
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w
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& cWorld . lWorld . creatures . ix cid' . crInv . ix invid . itScope
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. scopePos
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. remotePos
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.~ (pos -.- (w ^?! cWorld . lWorld . creatures . ix cid' . crPos))
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_ -> w
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@@ -361,7 +361,7 @@ useAmmoUpTo amAmount eff item cr =
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useAmmoAmount :: Int -> ChainEffect
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useAmmoAmount amAmount eff item cr =
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eff item cr
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv %~ useAmmoAmount' itref amAmount) -- . _InternalSource . iaLoaded -~ amAmount)
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. (cWorld . lWorld . creatures . ix (_crID cr) . crInv %~ useAmmoAmount' itref amAmount)
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where
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itref = cr ^?! crManipulation . manObject . inInventory . ispItem -- unsafe!! TODO change
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@@ -371,6 +371,12 @@ useAmmoAmount' itref x inv = case inv ^? ix itref . itUse . heldConsumption . la
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inv & ix itref . itUse . heldConsumption . laSource . _InternalSource . iaLoaded -~ x
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Just AboveSource ->
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inv & ix (itref - 1) . itUse . equipEffect . eeUse . euseAmmoAmount -~ x
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Just BelowSource ->
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inv & ix (itref + 1) . itUse . equipEffect . eeUse . euseAmmoAmount -~ x
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Just EitherSource -> case inv ^? ix (itref - 1) . itUse . equipEffect . eeUse . euseAmmoAmount of
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Just amamount | amamount > 0 ->
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inv & ix (itref - 1) . itUse . equipEffect . eeUse . euseAmmoAmount -~ x
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_ -> inv & ix (itref + 1) . itUse . equipEffect . eeUse . euseAmmoAmount -~ x
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_ -> inv
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-- . crInv . ix itRef . itUse . heldConsumption . laSource
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@@ -615,8 +621,8 @@ withTorqueAfter feff item cr w
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(rot, g) = randomR (- torque, torque) $ _randGen w
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torque = fromMaybe 0 $ item ^? itParams . torqueAfter
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--rotateScope = cWorld . lWorld . creatures . ix 0 . crInv . ix (_crInvSel (_creatures w IM.! 0))
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rotateScope = pointerYourItem . itScope . scopePos %~ rotateV rot
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rotateScope = id
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-- rotateScope = pointerYourItem . itScope . scopePos %~ rotateV rot
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sideEffectOnFrame ::
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Int ->
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