Make Placement into a product type

This commit is contained in:
2025-09-02 12:31:55 +01:00
parent dc13c61dca
commit f278af0f30
29 changed files with 168 additions and 168 deletions
+48 -43
View File
@@ -3,7 +3,8 @@
{- Rooms that contain two doors and a switch alternating both. -}
module Dodge.Room.Airlock where
import Dodge.Placement.Instance.Analyser
import Control.Lens
import Control.Monad
import Dodge.Annotation.Data
import Dodge.Data.GenWorld
import Dodge.Default.Door
@@ -11,34 +12,37 @@ import Dodge.Default.Room
import Dodge.LevelGen.PlacementHelper
import Dodge.LevelGen.Switch
import Dodge.Placement.Instance
import Dodge.Placement.Instance.Analyser
import Dodge.Room.Foreground
import Dodge.RoomLink
import Geometry
import Picture
import RandomHelp
import Control.Lens
-- | A passage with a switch that opens forward access while closing backwards access.
airlock :: RandomGen g => State g Room
airlock = takeOne [airlock0, airlock90, airlockCrystal, airlockZ]
airlock =
join $
takeOne [return airlock0, return airlock90, return airlockCrystal, airlockZ]
--airlock = takeOne [airlockCrystal]
decontamRoom :: State LayoutVars Room
decontamRoom = do
return $ defaultRoom
& rmPolys .~ [rectNSWE 100 0 0 40, switchcut]
& rmLinks .~ muout lnks ++ muin [last lnks]
& rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
& rmPmnts .~
[ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> Just $
putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
, spanLightI (V2 (-2) 30) (V2 (-2) 70)
, analyser (RequireHealth 100) (PS 50 0) (PS (V2 70 50) 0)
]
& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
return $
defaultRoom
& rmPolys .~ [rectNSWE 100 0 0 40, switchcut]
& rmLinks .~ muout lnks ++ muin [last lnks]
& rmPath .~ foldMap doublePairSet [(V2 20 95, V2 20 45), (V2 20 45, V2 20 5)]
& rmPmnts
.~ [ pContID (PS (V2 (-35) 50) (negate $ pi / 2)) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> Just $
putDoubleDoorThen DoorObstacle thewall (WdBlNegate $ WdBlBtOn btid) 1 (V2 0 20) (V2 40 20) 2 $
\_ _ -> Just $ putDoubleDoor DoorObstacle thewall (WdBlBtOn btid) (V2 0 80) (V2 40 80) 2
, invisibleWall $ rectNSWE 60 40 (-40) (-30)
, spanLightI (V2 (-2) 30) (V2 (-2) 70)
, analyser (RequireHealth 100) (PS 50 0) (PS (V2 70 50) 0)
]
& rmBound .~ [rectNSWE 75 15 0 40, switchcut]
where
thewall = switchWallCol col
switchcut = rectNSWE 65 35 (-40) 80
@@ -115,36 +119,37 @@ airlockSimple =
outDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 0 55)
inDoorps = (V2 0 0,) <$> arcStepwise 3 (negate $ pi / 2) (V2 0 0) (V2 (-55) 0)
airlockZ :: Room
airlockZ =
defaultRoom
{ _rmPolys =
[rectNSWE 120 0 0 180]
, _rmLinks = muout [(V2 0 30, pi / 2)] ++ muin [(V2 180 30, 1.5 * pi)]
, _rmPath = mempty
, -- [(V2 0 40,V2 40 0)
-- ,(V2 40 0,V2 0 40)
-- ]
_rmPmnts =
[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid) outDoorps inDoorps
, -- jspsJ (V2 0 60) 0 (airlockDoor col (cond btid) outDoorps)
-- $ sPS (V2 180 60) 0 (airlockDoor col (cond btid) inDoorps)
sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
, lighting
]
, _rmBound =
[rectNSWE 120 0 0 180]
}
airlockZ :: RandomGen g => State g Room
airlockZ = do
let cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50)
cornlight =
mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50)
`addPlmnt` sps0 (putShape (thinHighBar 50 (V2 30 90) (V2 150 90)))
lighting <- takeOne [cenlight, cornlight]
return
defaultRoom
{ _rmPolys =
[rectNSWE 120 0 0 180]
, _rmLinks = muout [(V2 0 30, pi / 2)] ++ muin [(V2 180 30, 1.5 * pi)]
, _rmPath = mempty
, -- [(V2 0 40,V2 40 0)
-- ,(V2 40 0,V2 0 40)
-- ]
_rmPmnts =
[ pContID (PS (V2 90 115) pi) (PutButton $ makeSwitch col red NoWorldEffect NoWorldEffect) $
\btid -> airlockDoubleDoor (V2 0 60) (V2 180 60) col (WdBlBtOn btid) outDoorps inDoorps
, -- jspsJ (V2 0 60) 0 (airlockDoor col (cond btid) outDoorps)
-- $ sPS (V2 180 60) 0 (airlockDoor col (cond btid) inDoorps)
sps0 $ PutWall (reverse $ rectNSWE 70 50 60 120) defaultWall
, lighting
]
, _rmBound =
[rectNSWE 120 0 0 180]
}
where
col = dim $ dim $ bright red
outDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 0 (-61))
inDoorps = (V2 0 0,) <$> arcStepwise 3 (pi / 2) (V2 0 0) (V2 (-61) 0)
cenlight = mntLS vShape (V2 90 60) (V3 90 40 50) `addPlmnt` mntLS vShape (V2 90 60) (V3 90 80 50)
cornlight =
mntLS vShape (V2 0 120) (V3 30 90 50) `addPlmnt` mntLS vShape (V2 180 120) (V3 150 90 50)
`addPlmnt` sps0 (putShape (thinHighBar 50 (V2 30 90) (V2 150 90)))
lighting = RandomPlacement $ takeOne [cenlight, cornlight]
airlock90 :: Room
airlock90 =