Add laser run past rooms
This commit is contained in:
+50
-24
@@ -11,6 +11,7 @@ module Dodge.Room.LasTurret (
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lasCenRunClose,
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) where
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import Dodge.Room.Path
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import Dodge.Room.Procedural
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import qualified Data.Set as S
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import Dodge.Cleat
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@@ -142,8 +143,8 @@ lasCenSensEdge n = do
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, treePost [door, cleatLabel 0 corridor]
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]
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lasCenRunClose' :: (RandomGen g) => State g (MetaTree Room String)
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lasCenRunClose' = do
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lasCenRunClose :: (RandomGen g) => State g (MetaTree Room String)
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lasCenRunClose = do
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thelight <- mntLightLnkCond $ rprBool $ const . isInLnk
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thelight1 <- mntLightLnkCond $ rprBool $ const . isOutLnk
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r <-
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@@ -162,6 +163,7 @@ lasCenRunClose' = do
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-- <&> rmLinks %~ setOutLinksByType (PolyEdge 7)
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-- <&> rmLinks %~ tail
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-- <&> rmLinks %~ setOutLinks (const False)
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<&> rmPath %~ addNodesCrossingCirc 0 35
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rToOnward "lasCenRunClose" $ return $ cleatOnward r
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where
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linkwall f x = heightWallPS
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@@ -170,41 +172,65 @@ lasCenRunClose' = do
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inlinkwall = linkwall isInLnk
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outlinkwall = linkwall isOutLnk
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lasCenRunClose :: (RandomGen g) => State g (MetaTree Room String)
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lasCenRunClose = do
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a <- takeOne [3*pi/2]--,pi/4]
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lasCenRunCloseLongCor :: (RandomGen g) => State g (MetaTree Room String)
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lasCenRunCloseLongCor = do
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(alinks,blinks) <- shufflePair (rlinks,llinks)
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a <- takeOne [5*pi/16]
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let h = 800
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laspos <- takeOne [V2 (h/2) 80]
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ls <- mntLightLnkCond (PS (V2 (h/2) 0) pi)
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r <- shuffleLinks =<<
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(roomRectAutoLights h 160
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<&> rmPmnts
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<>~ [ putLasTurret 0.02 & plSpot .~ PS laspos a
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, awall (V2 (h /4) 80) (rotateV (pi/16) <$> rectWH 180 10)
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, awall (V2 (3*h/4) 80) (rotateV (pi/16) <$> rectWH 180 10)
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, ls
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]
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<&> rmLinks %~ setInLinks alinks
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<&> rmLinks %~ setOutLinks blinks
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<&> rmPath %~
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(addNodesCrossing (V2 (h/2-10) 30,V2 (h/2+50) 90)
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.addNodesCrossing (V2 (h/2+10) 130,V2 (h/2-50) 70) )
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)
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rToOnward "lasCenRunClose" $ return $ cleatOnward r
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where
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llinks = memtest (FromEdge South 1) (OnEdge West)
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rlinks = memtest (FromEdge South 1) (OnEdge East)
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awall x v = heightWallPS (PS x 0) 30 v
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etest f g x = f x || g x
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memtest a b x = let y = _rlType x
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in a `S.member` y && b `S.member` y
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lasCenRunClose1 :: (RandomGen g) => State g (MetaTree Room String)
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lasCenRunClose1 = do
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(alinks,blinks) <- shufflePair (bllinks,trlinks)
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a <- takeOne [3*pi/2,3*pi/4]
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laspos <- takeOne [V2 60 190, V2 65 185]
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r <- shuffleLinks =<<
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(roomRectAutoLights 250 250
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<&> rmPmnts
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<>~ [ putLasTurret 0.02 & plSpot .~ PS laspos a
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-- <>~ [ putLasTurret 0.02 & plSpot .~ PS (V2 65 185) 0
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-- <>~ [ putLasTurret 0.02 & plSpot .~ PS (V2 70 180) 0
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, awall (V2 35 100) (rectWH 10 60) -- (rectNSWE 80 (-40) (-30) (-10))
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, awall (V2 150 215) (rectWH 60 10) -- (rectNSWE 80 (-40) (-30) (-10))
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, awall (V2 35 100) (rectWH 10 60)
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, awall (V2 150 215) (rectWH 60 10)
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]
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<&> rmLinks %~ setInLinks
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(etest
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(memtest (FromEdge West 0) (OnEdge South))
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(memtest (FromEdge South 0) (OnEdge West))
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)
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<&> rmLinks %~ setOutLinks
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(etest
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(memtest (FromEdge East 0) (OnEdge North))
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(memtest (FromEdge North 0) (OnEdge East))
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)
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<&> rmLinks %~ setInLinks alinks
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<&> rmLinks %~ setOutLinks blinks
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<&> rmPath %~ (addNodesCrossing (V2 110 170,V2 30 250)
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.addNodesCrossing (V2 70 150,V2 10 210) )
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)
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rToOnward "lasCenRunClose" $ return $ cleatOnward r
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where
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bllinks = etest
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(memtest (FromEdge West 0) (OnEdge South))
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(memtest (FromEdge South 0) (OnEdge West))
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trlinks = etest
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(memtest (FromEdge East 0) (OnEdge North))
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(memtest (FromEdge North 0) (OnEdge East))
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awall x v = heightWallPS (PS x 0) 30 v
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etest f g x = f x || g x
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memtest a b x = let y = _rlType x
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in a `S.member` y && b `S.member` y
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linkwall f x = heightWallPS
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(resetPLUse $ rprBoolShift (const . f) (shiftByV2 x <&> (,S.singleton UsedPosLow)))
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30
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inlinkwall = linkwall isInLnk
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outlinkwall = linkwall isOutLnk
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lasTunnel :: (RandomGen g) => Float -> State g Room
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lasTunnel y = do
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+38
-13
@@ -1,31 +1,56 @@
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{-# LANGUAGE TupleSections #-}
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module Dodge.Room.Path (linksDAGToPath,addNodesCrossing) where
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import Linear
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import Data.Maybe
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module Dodge.Room.Path (
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linksDAGToPath,
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addNodesCrossing,
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addNodesCrossingCirc,
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) where
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import Control.Applicative
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import Control.Lens
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import Data.Function (on)
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import Data.List
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import Data.Maybe
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import qualified Data.Set as S
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import Dodge.Data.GenWorld
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import Geometry
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import Linear
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linksDAGToPath :: Foldable f => [RoomLink] -> f (Point2, Point2) -> S.Set (Point2, Point2)
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linksDAGToPath :: (Foldable f) => [RoomLink] -> f (Point2, Point2) -> S.Set (Point2, Point2)
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linksDAGToPath lnks xs
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| null xs = foldMap doublePairSet $ ys & each %~ (, centroid ys)
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| null xs = foldMap doublePairSet $ ys & each %~ (,centroid ys)
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| otherwise = subpth <> foldMap (linkClosest . (^. rlPos)) lnks
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where
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ys = lnks <&> _rlPos
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subpth = foldMap doublePairSet xs
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linkClosest p = doublePairSet (p, minimumBy (compare `on` dist p) $ S.map fst subpth)
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addNodesCrossing :: (Point2,Point2) -> S.Set (Point2,Point2) -> S.Set (Point2,Point2)
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addNodesCrossing (x,y) = g . foldMap f
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addNodesCrossing :: (Point2, Point2) -> S.Set (Point2, Point2) -> S.Set (Point2, Point2)
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addNodesCrossing (x, y) = g . foldMap f
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where
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g (xs,m) = h xs <> m
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f (a,b) = fromMaybe (mempty,S.singleton (a,b)) $ do
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g (xs, m) = h xs <> m
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f (a, b) = fromMaybe (mempty, S.singleton (a, b)) $ do
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i <- intersectSegSeg x y a b
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return (S.singleton i, S.fromList [(a,i),(i,b)])
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h is | null is = mempty
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| otherwise = let js = sortOn (distance x) $ S.toList is
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in S.fromList . zip js $ tail js
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return (S.singleton i, S.fromList [(a, i), (i, b)])
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h is
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| null is = mempty
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| otherwise =
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let js = sortOn (distance x) $ S.toList is
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in S.fromList . zip js $ tail js
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addNodesCrossingCirc :: Point2 -> Float -> S.Set (Point2, Point2) -> S.Set (Point2, Point2)
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addNodesCrossingCirc c r = g . foldMap f
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where
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g (xs, m) = h xs <> m
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f (a, b) = fromMaybe (mempty, S.singleton (a, b)) $ do
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let (ma,mb) = intersectCircSeg c r a b
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i <- ma <|> mb
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return (S.singleton i, S.fromList [(a, i), (i, b)])
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h is
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| (j:js) <- sortOn (\x -> argV (x - c)) $ S.toList is
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= S.fromList . zip js $ (tail js <> [j])
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| otherwise = mempty
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-- | null is = mempty
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-- | otherwise =
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-- let (j:js) = sortOn (\x -> argV (x - c)) $ S.toList is
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-- in S.fromList . zip js $ (tail js <> [j])
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@@ -144,3 +144,8 @@ randFromPair :: RandomGen g => Float -> (a,a) -> State g a
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randFromPair x (l,r) = do
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y <- state $ randomR (0,1)
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if x < y then return l else return r
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shufflePair :: RandomGen g => (a,a) -> State g (a,a)
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shufflePair (x,y) = do
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v <- state $ randomR (0::Float,1)
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if v > 0.5 then return (x,y) else return (y,x)
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