Start migration to openGLraw, add target parameter to texture params
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@@ -179,6 +179,8 @@ preloadRender = do
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fboLightingName <- setupFramebufferGivenStencil rboBaseBloomName
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fboLightingHighName <- setupFramebufferGivenStencil rboBaseBloomName
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fboShadowName <- setupShadowFramebuffer
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fboHalf1Name <- setupTextureFramebuffer 300 300
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fboHalf2Name <- setupTextureFramebuffer 300 300
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fboHalf3Name <- setupTextureFramebuffer 300 300
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@@ -228,6 +230,7 @@ preloadRender = do
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, _fboHalf3 = fboHalf3Name
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, _fboLighting = fboLightingName
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, _fboLightingHigh = fboLightingHighName
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, _fboShadow = fboShadowName
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, _fboBase = fboBaseName
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, _fboCloud = fboCloudName
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, _fboBloom = fboBloomName
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