Add airlocks
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{- |
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World triggers are intended to help me handle global events,
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such as new levels, game overs, etc, that disrupt the typical flow of the game.
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They should probably be used sparingly.
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-}
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module Dodge.World.Trigger.Data
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where
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data WorldTrigger
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= ResetLevel Int
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| GameOver
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deriving (Eq,Ord)
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