Room with doors and central ledge terminal
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@@ -11,6 +11,7 @@ module Dodge.Room.Room (
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weaponBehindPillar,
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critsRoom,
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distributerRoom,
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critDeadEnd,
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) where
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import Linear
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@@ -251,6 +252,10 @@ weaponLongCorridor = do
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critInDeadEnd :: Room
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critInDeadEnd = deadEndRoom & rmPmnts .~ [sPS (V2 0 0) 0 randC1]
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-- this one should face the inlink door
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critDeadEnd :: Room
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critDeadEnd = deadEndRoom & rmPmnts .~ [sPS (V2 0 0) (pi/2) randC1]
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deadEndRoom :: Room
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deadEndRoom =
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defaultRoom
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