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module Dodge.Room.Path
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( gridPoints
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, linksAndPath
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, makeGrid
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, createPathGrid
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)
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where
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import Dodge.Data
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import Dodge.Room.Data
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import Dodge.LevelGen.StaticWalls
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import Geometry
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import Data.Function (on)
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import Data.List
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import Data.Bifunctor
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import Data.Maybe
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import qualified Data.Tuple.Extra as Tup
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import qualified Control.Foldl as L
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createPathGrid :: Room -> Room
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createPathGrid rm = rm
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{ _rmPath = linksAndPath (_rmLinks rm) filterGrid }
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where
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filterGrid = filter (\p -> pairInPolys (_rmPolys rm) p && testCrossWalls outerWalls p) grid
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grid = case shiftedGrid <$> minx <*> maxx <*> miny <*> maxy of
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Nothing -> []
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Just xs -> xs
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outerWalls = foldr cutPoly [] $ _rmPolys rm
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outerPoints = map fst outerWalls
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(minx, maxx, miny, maxy) = L.fold theFold outerPoints
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theFold = (,,,)
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<$> L.premap fstV2 L.minimum
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<*> L.premap fstV2 L.maximum
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<*> L.premap sndV2 L.minimum
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<*> L.premap sndV2 L.maximum
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-- ?TODO? : make this minimumOn
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linksAndPath :: [(Point2,Float)] -> [(Point2,Point2)] -> [(Point2,Point2)]
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linksAndPath lnks subpth = subpth ++ concatMap linkClosest lnks
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where
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linkClosest (p,_) = doublePair (p, minimumBy (compare `on` dist p) $ map fst subpth)
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testCrossWalls
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:: [(Point2,Point2)]
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-> (Point2,Point2)
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-> Bool
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testCrossWalls wls (a,b) = not $ any (isJust . uncurry (intersectSegSeg a b)) wls
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--extra test whether both members of the path edge are in some poly
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pairInPolys
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:: [[Point2]]
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-> (Point2,Point2)
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-> Bool
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pairInPolys polys (a,b) = any (pointInPolygon a) polys && any (pointInPolygon b) polys
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shiftedGrid
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:: Float -- ^ x min
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-> Float -- ^ x max
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-> Float -- ^ y min
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-> Float -- ^ y max
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-> [(Point2,Point2)]
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shiftedGrid xmin xmax ymin ymax = grid
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where
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xd = xmax - xmin
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yd = ymax - ymin
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xsteps = ceiling $ (xd - 40) / 60
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ysteps = ceiling $ (yd - 40) / 60
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shift p = bimap (p +.+) (p +.+)
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grid = map (shift (V2 (xmin + 20) (ymin+20))) $ makeGrid 60 xsteps 60 ysteps
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-- creates a rectangular grid starting at (0,0) in the positive orthant
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-- needs fixing in degenerate (xstep or ystep == 0) cases
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makeGrid
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:: Float -- ^ horizontal step size
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-> Int -- ^ number of horizontal steps
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-> Float -- ^ vertical step size
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-> Int -- ^ number of vertical steps
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-> [(Point2,Point2)]
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makeGrid x nx y ny
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= nub
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. concatMap doublePair
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. concatMap (\p -> map (Tup.both (p +.+)) $ makeRect x y)
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$ gridPoints x nx y ny
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gridPoints :: Float -> Int -> Float -> Int -> [Point2]
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gridPoints x nx y ny = [V2 a b | a <- take nx $ scanl (+) 0 $ repeat x
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, b <- take ny $ scanl (+) 0 $ repeat y
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]
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makeRect :: Float -> Float -> [(Point2,Point2)]
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makeRect x y = map (bimap toV2 toV2) [((0,0),(x,0))
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,((0,0),(0,y))
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,((x,y),(x,0))
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,((x,y),(0,y))
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]
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