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module Dodge.Creature.Memory
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where
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Creature.Memory.Data
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where
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import Geometry.Data
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import Control.Lens
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data MemoryState = MemoryState
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{ _soundsToInvestigate :: [Point2]
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}
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makeLenses ''MemoryState
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{-# LANGUAGE TupleSections #-}
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module Dodge.Creature.Perception
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( perceptionUpdate
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, newSounds
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)
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where
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import Dodge.Data
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import Dodge.Creature.Perception.Data
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import Dodge.Creature.Memory.Data
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import Dodge.Base.Collide
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import Geometry.Vector
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--import Geometry.Data
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--import Sound.Data
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--import StrictHelp
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import Data.Maybe
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import Control.Lens
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import Control.Monad.Reader
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import qualified Data.IntMap.Strict as IM
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import qualified Data.Map.Strict as M
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{- | Ties together (currently) an awareness and attention update -}
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perceptionUpdate
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:: [Int] -- ^ List of creature ids that may direct attention and awareness
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-> Creature
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-> Reader World Creature
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perceptionUpdate is cr = basicAttentionUpdate is cr >>= basicAwarenessUpdate
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>>= rememberSounds
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{- | Update a creatures awareness based upon the creatures' current direction
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of attention -}
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basicAwarenessUpdate
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:: Creature -> Reader World Creature
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basicAwarenessUpdate cr = case _crAttentionDir $ _crPerception cr of
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AttentiveTo is -> pure $ cr & crPerception . crAwarenessLevel
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%~ (IM.mapMaybe decreaseAwareness . IM.unionWith combineAwareness is)
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Fixated i -> pure $ cr & crPerception . crAwarenessLevel
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%~ ( IM.insert i (Cognizant 10000) . IM.mapMaybe decreaseAwareness)
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combineAwareness :: AwarenessLevel -> AwarenessLevel -> AwarenessLevel
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combineAwareness (Suspicious x) (Suspicious y)
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| x + y < 10000 = Suspicious $ x + y
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| otherwise = Cognizant 5000
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combineAwareness (Suspicious x) (Cognizant y) = Cognizant $ min 10000 $ x + y
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combineAwareness (Cognizant x) (Suspicious y) = Cognizant $ min 10000 $ x + y
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combineAwareness (Cognizant x) (Cognizant y) = Cognizant $ min 10000 $ x + y
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{- | Decrease awareness level. Returns 'Maybe' value for use with 'IM.mapMaybe'
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-}
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decreaseAwareness :: AwarenessLevel -> Maybe AwarenessLevel
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decreaseAwareness (Suspicious 0) = Nothing
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decreaseAwareness (Suspicious x) = Just $ Suspicious (x - 50)
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decreaseAwareness (Cognizant 0) = Just $ Suspicious 10000
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decreaseAwareness (Cognizant x) = Just $ Cognizant $ x - 50
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{- | Given a fixed group of creatures, direct attention to those of them that
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- are in view. -}
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basicAttentionUpdate
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:: [Int] -- ^ Creatures that may attract this creature's attention
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-> Creature
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-> Reader World Creature
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basicAttentionUpdate cids cr = do
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w <- ask
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pure $ cr & crPerception . crAttentionDir .~
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AttentiveTo (IM.mapMaybe (newExtraAwareness cr w) $ IM.fromList $ zip cids cids)
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newExtraAwareness
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:: Creature -- ^ source creature
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-> World
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-> Int -- ^ target creature id
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-> Maybe AwarenessLevel
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newExtraAwareness cr w cid
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| not $ canSeeIndirect (_crID cr) cid w = Nothing
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| otherwise = Just . Suspicious $ _viFOV vi ang * _viDist vi d * awakeLevelPerception cr
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where
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vi = _crVision $ _crPerception cr
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tpos = _crPos $ _creatures w IM.! cid
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cpos = _crPos cr
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ang = angleVV (unitVectorAtAngle (_crDir cr)) (tpos - cpos)
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d = dist tpos cpos
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awakeLevelPerception :: Creature -> Float
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awakeLevelPerception cr = case _crAwakeLevel $ _crPerception cr of
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Comatose -> 0
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Asleep -> 10
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Lethargic -> 100
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Vigilant -> 1000
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Overstrung -> 10000
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newSounds :: World -> [(Point2,Float)]
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newSounds = mapMaybe f . M.elems . _sounds
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where
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f s = Just (_soundPos s, _soundVolume s)
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-- f s | _soundStatus s == JustStartedPlaying
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-- = Just (_soundPos s, _soundVolume s)
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-- | otherwise = Nothing
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rememberSounds :: Creature -> Reader World Creature
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rememberSounds cr = do
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sList <- fmap newSounds ask
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return $ cr & crMemory . soundsToInvestigate .~ map fst (filter (soundIsClose cr) sList)
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-- return $ cr & crMemory . soundsToInvestigate .~ [V2 0 0]
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soundIsClose :: Creature -> (Point2,Float) -> Bool
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soundIsClose cr (pos,vol) = True -- vol > (_auDist . _crAudition $ _crPerception cr) (dist pos (_crPos cr))
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{-# LANGUAGE TemplateHaskell #-}
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{-# LANGUAGE StrictData #-}
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module Dodge.Creature.Perception.Data
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( PerceptionState (..)
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, AwakeLevel (..)
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, AttentionDir (..)
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, AwarenessLevel (..)
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, Vision (..)
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, Audition (..)
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-- lenses
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, getAttentiveTo
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, getFixated
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, crAttentionDir
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, crAwakeLevel
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, crAwarenessLevel
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, crVision
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, crAudition
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, viFOV
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, viDist
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, auDist
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)
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where
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import Control.Lens
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import qualified Data.IntMap as IM
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data PerceptionState = PerceptionState
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{ _crAwakeLevel :: AwakeLevel
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, _crAttentionDir :: AttentionDir
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, _crAwarenessLevel :: IM.IntMap AwarenessLevel
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, _crVision :: Vision
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, _crAudition :: Audition
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}
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data Vision = Eyes
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{ _viFOV :: Float -> Float
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, _viDist :: Float -> Float
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}
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data Audition = Ears
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{ _auDist :: Float -> Float
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}
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data AwakeLevel
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= Comatose
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| Asleep
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| Lethargic
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| Vigilant
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| Overstrung
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deriving (Eq,Ord,Show)
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data AttentionDir
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= AttentiveTo {_getAttentiveTo :: IM.IntMap AwarenessLevel }
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| Fixated {_getFixated :: Int }
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data AwarenessLevel
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= Suspicious Float
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| Cognizant Float
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makeLenses ''AttentionDir
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makeLenses ''PerceptionState
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makeLenses ''Vision
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makeLenses ''Audition
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module Dodge.Room.Path
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( gridPoints
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, linksAndPath
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, makeGrid
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, createPathGrid
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)
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where
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import Dodge.Data
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import Dodge.Room.Data
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import Dodge.LevelGen.StaticWalls
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import Geometry
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import Data.Function (on)
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import Data.List
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import Data.Bifunctor
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import Data.Maybe
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import qualified Data.Tuple.Extra as Tup
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import qualified Control.Foldl as L
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createPathGrid :: Room -> Room
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createPathGrid rm = rm
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{ _rmPath = linksAndPath (_rmLinks rm) filterGrid }
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where
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filterGrid = filter (\p -> pairInPolys (_rmPolys rm) p && testCrossWalls outerWalls p) grid
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grid = case shiftedGrid <$> minx <*> maxx <*> miny <*> maxy of
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Nothing -> []
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Just xs -> xs
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outerWalls = foldr cutPoly [] $ _rmPolys rm
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outerPoints = map fst outerWalls
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(minx, maxx, miny, maxy) = L.fold theFold outerPoints
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theFold = (,,,)
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<$> L.premap fstV2 L.minimum
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<*> L.premap fstV2 L.maximum
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<*> L.premap sndV2 L.minimum
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<*> L.premap sndV2 L.maximum
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-- ?TODO? : make this minimumOn
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linksAndPath :: [(Point2,Float)] -> [(Point2,Point2)] -> [(Point2,Point2)]
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linksAndPath lnks subpth = subpth ++ concatMap linkClosest lnks
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where
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linkClosest (p,_) = doublePair (p, minimumBy (compare `on` dist p) $ map fst subpth)
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testCrossWalls
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:: [(Point2,Point2)]
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-> (Point2,Point2)
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-> Bool
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testCrossWalls wls (a,b) = not $ any (isJust . uncurry (intersectSegSeg a b)) wls
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--extra test whether both members of the path edge are in some poly
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pairInPolys
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:: [[Point2]]
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-> (Point2,Point2)
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-> Bool
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pairInPolys polys (a,b) = any (pointInPolygon a) polys && any (pointInPolygon b) polys
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shiftedGrid
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:: Float -- ^ x min
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-> Float -- ^ x max
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-> Float -- ^ y min
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-> Float -- ^ y max
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-> [(Point2,Point2)]
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shiftedGrid xmin xmax ymin ymax = grid
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where
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xd = xmax - xmin
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yd = ymax - ymin
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xsteps = ceiling $ (xd - 40) / 60
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ysteps = ceiling $ (yd - 40) / 60
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shift p = bimap (p +.+) (p +.+)
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grid = map (shift (V2 (xmin + 20) (ymin+20))) $ makeGrid 60 xsteps 60 ysteps
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-- creates a rectangular grid starting at (0,0) in the positive orthant
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-- needs fixing in degenerate (xstep or ystep == 0) cases
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makeGrid
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:: Float -- ^ horizontal step size
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-> Int -- ^ number of horizontal steps
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-> Float -- ^ vertical step size
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-> Int -- ^ number of vertical steps
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-> [(Point2,Point2)]
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makeGrid x nx y ny
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= nub
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. concatMap doublePair
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. concatMap (\p -> map (Tup.both (p +.+)) $ makeRect x y)
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$ gridPoints x nx y ny
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gridPoints :: Float -> Int -> Float -> Int -> [Point2]
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gridPoints x nx y ny = [V2 a b | a <- take nx $ scanl (+) 0 $ repeat x
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, b <- take ny $ scanl (+) 0 $ repeat y
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]
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makeRect :: Float -> Float -> [(Point2,Point2)]
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makeRect x y = map (bimap toV2 toV2) [((0,0),(x,0))
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,((0,0),(0,y))
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,((x,y),(x,0))
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,((x,y),(0,y))
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]
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