Fix enemy stride/footsteps
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@@ -5,7 +5,7 @@ module Dodge.Creature.ChaseCrit (
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) where
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--import Dodge.Data.Equipment.Misc
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--import Control.Lens
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import Control.Lens
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import Dodge.Data.Creature
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import Dodge.Default
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--import Dodge.Item.Equipment
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@@ -27,12 +27,11 @@ invisibleChaseCrit =
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chaseCrit :: Creature
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chaseCrit =
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defaultCreature
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{ _crName = "chaseCrit"
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, _crHP = HP 150
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, _crInv = mempty
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, _crFaction = ColorFaction green
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, _crVocalization = chaseCritVocalization
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}
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& crName .~ "chaseCrit"
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& crHP .~ HP 150
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& crFaction .~ ColorFaction green
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& crVocalization .~ chaseCritVocalization
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& crStance . strideLength .~ 30
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chaseCritVocalization :: Vocalization
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chaseCritVocalization = Vocalization (50, 200) 0
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