Fix enemy stride/footsteps

This commit is contained in:
2025-10-17 22:32:40 +01:00
parent f969056912
commit f3fafc6bf2
12 changed files with 254 additions and 245 deletions
+6 -7
View File
@@ -5,7 +5,7 @@ module Dodge.Creature.ChaseCrit (
) where
--import Dodge.Data.Equipment.Misc
--import Control.Lens
import Control.Lens
import Dodge.Data.Creature
import Dodge.Default
--import Dodge.Item.Equipment
@@ -27,12 +27,11 @@ invisibleChaseCrit =
chaseCrit :: Creature
chaseCrit =
defaultCreature
{ _crName = "chaseCrit"
, _crHP = HP 150
, _crInv = mempty
, _crFaction = ColorFaction green
, _crVocalization = chaseCritVocalization
}
& crName .~ "chaseCrit"
& crHP .~ HP 150
& crFaction .~ ColorFaction green
& crVocalization .~ chaseCritVocalization
& crStance . strideLength .~ 30
chaseCritVocalization :: Vocalization
chaseCritVocalization = Vocalization (50, 200) 0