Fix enemy stride/footsteps
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@@ -3,6 +3,7 @@ module Dodge.Creature.Impulse.Movement (
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creatureTurnTowardDir,
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crMvAbsolute,
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crMvBy,
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crMvByNoStride,
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crMvForward,
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creatureTurnTo,
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) where
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@@ -26,6 +27,14 @@ crMvBy ::
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Creature
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crMvBy p lw cr = crMvAbsolute lw (rotateV (_crDir cr) p) cr
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crMvByNoStride ::
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-- | Movement translation vector, will be made relative to creature direction
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Point2 ->
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LWorld ->
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Creature ->
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Creature
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crMvByNoStride p lw cr = crMvAbsoluteNoStride lw (rotateV (_crDir cr) p) cr
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crMvAbsolute :: LWorld -> Point2 -> Creature -> Creature
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crMvAbsolute lw p' cr =
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advanceStepCounter (magV p) cr
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@@ -34,6 +43,11 @@ crMvAbsolute lw p' cr =
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
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crMvAbsoluteNoStride :: LWorld -> Point2 -> Creature -> Creature
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crMvAbsoluteNoStride lw p' cr = cr & crPos . _xy +~ p
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where
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p = strengthFactor (getCrMoveSpeed lw cr) *.* p'
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strengthFactor :: Int -> Float
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strengthFactor i
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| i > 50 = 1
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