Fix enemy stride/footsteps
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@@ -45,6 +45,7 @@ followImpulse cr w imp = case imp of
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Bark sid -> (soundStart (CrMouth cid) cpos sid Nothing, resetCrVocCoolDown w cr)
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Move p -> crup $ crMvBy p (w ^. cWorld . lWorld) cr
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MoveForward x -> crup $ crMvForward x (w ^. cWorld . lWorld) cr
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MoveNoStride p -> crup $ crMvByNoStride p (w ^. cWorld . lWorld) cr
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Turn a -> crup $ cr & crDir +~ a
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TurnToward p a -> crup $ creatureTurnToward p a cr
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TurnTo p -> crup $ creatureTurnTo p cr
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