Fix enemy stride/footsteps
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@@ -7,4 +7,4 @@ import RandomHelp
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doRandImpulse :: RandImpulse -> State StdGen Impulse
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doRandImpulse ri = case ri of
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RandImpulseList xs -> takeOne xs
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RandImpulseCircMove r -> Move <$> randInCirc r
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RandImpulseCircMove r -> MoveNoStride <$> randInCirc r
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