Fix enemy stride/footsteps

This commit is contained in:
2025-10-17 22:32:40 +01:00
parent f969056912
commit f3fafc6bf2
12 changed files with 254 additions and 245 deletions
+3 -3
View File
@@ -399,9 +399,9 @@ critsRoom :: Int -> State LayoutVars (Tree Room)
critsRoom i =
join $
takeOne
-- [ return <$> roomCCrits i
-- , return <$> critsPillarRoom i
[ return <$> glassSwitchBackCrits i
[ return <$> roomCCrits i
, return <$> critsPillarRoom i
, return <$> glassSwitchBackCrits i
]
-- cor <- shuffleLinks corridor
+5
View File
@@ -1,5 +1,6 @@
module Dodge.Room.Tutorial where
--import Dodge.Room.LongDoor
import Dodge.Layout
import Dodge.Item.Held.Utility
import Control.Monad
@@ -42,6 +43,10 @@ tutAnoTree = do
foldMTRS
[ tToBTree "TutStartRez" . return . cleatOnward <$> tutRezBox
, corDoor
-- , corDoor
-- , tToBTree "t" . return . cleatOnward <$> slowDoorRoom
-- , corDoor
-- , corDoor
, tutHub
, tutLight
, tutDrop