Fix enemy stride/footsteps
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@@ -399,9 +399,9 @@ critsRoom :: Int -> State LayoutVars (Tree Room)
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critsRoom i =
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join $
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takeOne
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-- [ return <$> roomCCrits i
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-- , return <$> critsPillarRoom i
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[ return <$> glassSwitchBackCrits i
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[ return <$> roomCCrits i
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, return <$> critsPillarRoom i
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, return <$> glassSwitchBackCrits i
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]
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-- cor <- shuffleLinks corridor
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