Refactor shader code
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@@ -169,6 +169,10 @@ preloadRender = do
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floorshader <- makeShader4 "floor/arrayPos" [vert, frag] [4,4] floorverxstrd ETriangles floorvbo
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tonormalmap <- initTexture2DArray 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/normalArray.png"
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todiffusemap <- initTexture2DArray 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/diffuseArray.png"
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-- let cloudverxstrd = 16
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-- cloudvbo <- setupVBO' cloudverxstrd
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-- cloudshader <- makeShader4 "floor/arrayPos" [vert, frag] [4,4,4,4] cloudverxstrd ETriangles floorvbo
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-- bind fixed vertex data
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bufferPokedVBO (snd fsShad) 4
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framebuf2 <- setupTextureFramebuffer 800 600
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