Rethink item ammo to item consumables, start item type datatype
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@@ -25,7 +25,7 @@ damageSensor damF wdth upf ps = pContID ps ( PutLS theLS)
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, _mcLSs = [lsid]
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}
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where
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theLS = lsPosCol (V3 0 0 30) (0.1)
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theLS = lsPosCol (V3 0 0 30) 0.1
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lightSensor :: Float -> (Machine -> World -> World) -> PlacementSpot -> Placement
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lightSensor = damageSensor senseLasering
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