Fix bug not adding last positioned room to list
This commit is contained in:
@@ -16,11 +16,14 @@ import Control.Monad.State
|
||||
lockRoomKeyItems :: RandomGen g => [ (Int -> State g (SubCompTree Room) , State g ItemIdentity ) ]
|
||||
lockRoomKeyItems =
|
||||
[ (lasCenSensEdge, takeOne [Launcher] )
|
||||
-- , (const $ fmap singleUseAll slowDoorRoom, return MiniGun)
|
||||
]
|
||||
|
||||
itemRooms :: RandomGen g => [(ItemIdentity, State g (SubCompTree Room))]
|
||||
itemRooms =
|
||||
[ (Launcher , corridorBoss launcherCrit ) ]
|
||||
[ (Launcher , corridorBoss launcherCrit )
|
||||
-- , (MiniGun , join $ takeOne [roomMiniIntro, minigunFakeout] )
|
||||
]
|
||||
|
||||
corridorBoss :: RandomGen g => Creature -> State g (SubCompTree Room)
|
||||
corridorBoss cr = do
|
||||
|
||||
Reference in New Issue
Block a user