Cleanup
This commit is contained in:
@@ -61,7 +61,7 @@ armourChaseCrit = chaseCrit
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]
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]
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, _crMvType = defaultChaseMvType {_mvTurnRad = f}
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, _crMvType = defaultChaseMvType {_mvTurnRad = f}
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}
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}
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& crEquipment . at OnChest .~ Just 0
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& crEquipment . at OnChest ?~ 0
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& crInvEquipped . at 0 .~ Just OnChest
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& crInvEquipped . at 0 ?~ OnChest
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where
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where
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f _ = 0.05
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f _ = 0.05
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@@ -48,8 +48,8 @@ toggleEquipmentAt invid itm cr = case cr ^? crInvEquipped . ix invid of
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equipUsingSite :: Int -> Item -> Creature -> Creature
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equipUsingSite :: Int -> Item -> Creature -> Creature
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equipUsingSite invid itm cr = cr
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equipUsingSite invid itm cr = cr
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& crInvEquipped . at invid .~ Just epos
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& crInvEquipped . at invid ?~ epos
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& crEquipment . at epos .~ Just invid
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& crEquipment . at epos ?~ invid
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& removeOtherEquipment
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& removeOtherEquipment
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where
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where
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epos = eqSiteToPos cr (_eqSite $ _itUse itm)
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epos = eqSiteToPos cr (_eqSite $ _itUse itm)
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@@ -261,11 +261,9 @@ light4 = light . light . light . light
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drawEquipment :: Creature -> SPic
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drawEquipment :: Creature -> SPic
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{-# INLINE drawEquipment #-}
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{-# INLINE drawEquipment #-}
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drawEquipment cr = mconcat $ map f $ IM.toList (_crInv cr)
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drawEquipment cr = foldMap f (_crInv cr)
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where
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where
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f (i,it) = case it ^? itEquipPict of
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f itm = _itEquipPict itm cr itm
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Just g -> g cr i
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_ -> emptyBlank
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circLine :: Float -> Picture
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circLine :: Float -> Picture
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circLine x = line [V2 0 0,V2 x 0]
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circLine x = line [V2 0 0,V2 x 0]
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+1
-1
@@ -420,7 +420,7 @@ data Item = Item
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{ _itName :: String
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{ _itName :: String
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, _itConsumption :: ItemConsumption
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, _itConsumption :: ItemConsumption
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, _itUse :: ItemUse
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, _itUse :: ItemUse
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, _itEquipPict :: Creature -> Int -> SPic
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, _itEquipPict :: Creature -> Item -> SPic
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, _itScroll :: Float -> Creature -> Item -> Item
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, _itScroll :: Float -> Creature -> Item -> Item
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, _itType :: CombineType
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, _itType :: CombineType
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, _itAttachment :: ItAttachment
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, _itAttachment :: ItAttachment
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+15
-12
@@ -11,11 +11,11 @@ import Control.Lens
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import Data.Maybe
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import Data.Maybe
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pictureWeaponOnAim
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pictureWeaponOnAim
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:: Creature
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:: Creature
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-> Int -- ^ Position of item in inventory
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-> Item
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-> SPic
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-> SPic
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pictureWeaponOnAim cr i = pictureWeaponOnAimItem (itSPic it) cr i
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pictureWeaponOnAim cr itm = case _itInvPos itm of
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where
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Just i -> pictureWeaponOnAimItem (itSPic itm) cr i
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it = _crInv cr IM.! i
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Nothing -> mempty
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itSPic :: Item -> SPic
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itSPic :: Item -> SPic
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itSPic it = _dimSPic (_itDimension it) it
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itSPic it = _dimSPic (_itDimension it) it
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@@ -23,11 +23,14 @@ itSPic it = _dimSPic (_itDimension it) it
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pictureWeaponAim
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pictureWeaponAim
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:: (Item -> SPic)
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:: (Item -> SPic)
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-> Creature
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-> Creature
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-> Int -- ^ Position of item in inventory
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-> Item -- ^ Position of item in inventory
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-> SPic
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-> SPic
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pictureWeaponAim f cr i = pictureWeaponOnAimItem pic cr i
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pictureWeaponAim = const
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where
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--pictureWeaponAim f cr itm = pictureWeaponOnAimItem pic cr i
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pic = f (_crInv cr IM.! i)
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-- where
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-- pic = f itm
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-- i = fromJust $ _itInvPos itm
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--pic = f (_crInv cr IM.! i)
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{- | Places an item picture onto a creature when the item is selected. -}
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{- | Places an item picture onto a creature when the item is selected. -}
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pictureWeaponOnAimItem
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pictureWeaponOnAimItem
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@@ -84,10 +87,10 @@ twoFlatHRot cr = 2*strideRot cr
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pictureItem
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pictureItem
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:: SPic
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:: SPic
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-> Creature
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-> Creature
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-> Int -- ^ Position of item in inventory
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-> Item -- ^ Position of item in inventory
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-> SPic
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-> SPic
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pictureItem p cr posInInv
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pictureItem p cr itm = case _itInvPos itm of
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| _crInvSel cr == posInInv = drawnWep
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Just posInInv | _crInvSel cr == posInInv -> drawnWep
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| otherwise = emptyBlank
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_ -> emptyBlank
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where
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where
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drawnWep = translateSPf (_crRad cr) 0 p
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drawnWep = translateSPf (_crRad cr) 0 p
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@@ -65,10 +65,10 @@ frontArmour = defaultEquipment
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, _itEffect = NoItEffect
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, _itEffect = NoItEffect
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, _itID = Nothing
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, _itID = Nothing
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}
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}
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pictureOnEquip :: SPic -> Creature -> Int -> SPic
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pictureOnEquip :: SPic -> Creature -> Item -> SPic
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pictureOnEquip sp cr i
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pictureOnEquip sp cr itm = case _itInvPos itm of
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| isJust (cr ^? crInvEquipped . ix i) = sp
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Just i | isJust (cr ^? crInvEquipped . ix i) -> sp
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| otherwise = mempty
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_ -> mempty
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flatShield :: Item
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flatShield :: Item
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flatShield = defaultEquipment
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flatShield = defaultEquipment
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@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.LockAndKey where
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module Dodge.LockAndKey where
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import Dodge.Data
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import Dodge.Data
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import Dodge.Tree
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import Dodge.Tree
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@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Room.Containing where
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module Dodge.Room.Containing where
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import Dodge.Data
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import Dodge.Data
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import Dodge.Tree
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import Dodge.Tree
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@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Room.LasTurret where
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module Dodge.Room.LasTurret where
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Data
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import Dodge.PlacementSpot
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import Dodge.PlacementSpot
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@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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{- | Rooms containing long doors, probably with a big reveal behind them.
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{- | Rooms containing long doors, probably with a big reveal behind them.
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-}
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-}
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module Dodge.Room.LongDoor where
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module Dodge.Room.LongDoor where
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@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Room.LongRoom where
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module Dodge.Room.LongRoom where
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import Dodge.RoomLink
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import Dodge.RoomLink
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import Dodge.Tree
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import Dodge.Tree
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@@ -1,4 +1,4 @@
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{-# LANGUAGE TupleSections #-}
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--{-# LANGUAGE TupleSections #-}
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module Dodge.Room.SensorDoor where
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module Dodge.Room.SensorDoor where
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Data
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import Dodge.PlacementSpot
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import Dodge.PlacementSpot
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