Bind dummy vao once during preloadRender; fix texture shader normals
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@@ -114,7 +114,6 @@ doDrawing' win pdata u = do
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glEnable GL_CULL_FACE
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unless (debugOn Remove_LOS cfig) $ do
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glUseProgram (pdata ^. ceilingStencilShader)
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glBindVertexArray $ pdata ^. dummyVAO
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glEnable GL_DEPTH_CLAMP
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glDrawArrays GL_TRIANGLES 0 (fromIntegral (trueNWalls * 6))
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glDisable GL_DEPTH_CLAMP
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