Bind dummy vao once during preloadRender; fix texture shader normals

This commit is contained in:
2025-11-24 12:54:57 +00:00
parent 65d7b93a32
commit f5a972d9e2
5 changed files with 3 additions and 16 deletions
-1
View File
@@ -114,7 +114,6 @@ doDrawing' win pdata u = do
glEnable GL_CULL_FACE
unless (debugOn Remove_LOS cfig) $ do
glUseProgram (pdata ^. ceilingStencilShader)
glBindVertexArray $ pdata ^. dummyVAO
glEnable GL_DEPTH_CLAMP
glDrawArrays GL_TRIANGLES 0 (fromIntegral (trueNWalls * 6))
glDisable GL_DEPTH_CLAMP