Progress towards downscaling bloom texture

This commit is contained in:
2021-07-06 14:06:24 +02:00
parent be7bf986e2
commit f5b139a53e
6 changed files with 80 additions and 176 deletions
+22 -17
View File
@@ -55,8 +55,10 @@ preloadRender = do
fsShad <- makeShader "texture/simple" [vert,frag] [2,2] ETriangleStrip $ const cornerList
-- note we directly poke the shader vertex data here
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO fsShad) $ concat cornerList
boxBlurShad <- makeShader "texture/bloomBlur" [vert,frag] [2,2] ETriangleStrip $ const cornerList
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO boxBlurShad) $ concat cornerList
bloomBlurShad <- makeShader "texture/bloomBlur" [vert,frag] [2,2] ETriangleStrip $ const cornerList
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO bloomBlurShad) $ concat cornerList
colorBlurShad <- makeShader "texture/colorBlur" [vert,frag] [2,2] ETriangleStrip $ const cornerList
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO colorBlurShad) $ concat cornerList
grayscaleShad <- makeShader "texture/grayscale" [vert,frag] [2,2] ETriangleStrip $ const cornerList
pokeArray (_vboPointer $ _vaoVBO $ _shaderVAO grayscaleShad) $ concat cornerList
-- blank wallShader
@@ -70,13 +72,13 @@ preloadRender = do
---- texture array shader
textArrayShad <- makeShader "texture/array" [vert,frag] [3,3] ETriangles poke33
>>= addTextureArray "data/texture/ayene_wooden_floor.png"
-- bind fixed vertex data
bindShaderBuffers [bloomBlurShad,colorBlurShad,fullscreenAlphaHalveShad ] [4,4,4]
-- framebuffer for lighting
(fbo,fboTO,fboRBO) <- setupFramebufferWithStencil
framebuf2 <- setupFramebufferWithStencil
framebuf3 <- setupFramebufferWithStencil
frameBufs <- setupFramebuffersSharedStencil 6
rboLightingName <- genObjectName
bindRenderbuffer Renderbuffer $= rboLightingName
renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 800 600)
@@ -88,6 +90,10 @@ preloadRender = do
fboBaseName <- newFramebufferGivenStencil rboBaseBloomName
fboBloomName <- newFramebufferGivenStencil rboBaseBloomName
fboColorName <- newFramebufferGivenStencil rboBaseBloomName
fboFourth1Name <- setupTextureFramebuffer 600 600
fboFourth2Name <- setupTextureFramebuffer 600 600
-- reset to default framebuffer, ready for drawing direct to screen
bindFramebuffer Framebuffer $= defaultFramebufferObject
@@ -108,18 +114,21 @@ preloadRender = do
, _textureArrayShader = textArrayShad
, _fullscreenShader = fsShad
, _fullscreenAlphaHalveShader = fullscreenAlphaHalveShad
, _boxBlurShader = boxBlurShad
, _bloomBlurShader = bloomBlurShad
, _colorBlurShader = colorBlurShad
, _grayscaleShader = grayscaleShad
, _spareFBO = fbo
, _fboTexture = fboTO
, _fboRenderbufferObject = fboRBO
, _fbo2 = framebuf2
, _fbo3 = framebuf3
, _fbos = frameBufs
, _fboFourth1 = fboFourth1Name
, _fboFourth2 = fboFourth2Name
, _fboLighting = fboLightingName
, _rboLighting = rboLightingName
, _fboBase = fboBaseName
, _fboBloom = fboBloomName
, _fboColor = fboColorName
, _rboBaseBloom = rboBaseBloomName
, _matUBO = theUBO
}
@@ -186,27 +195,23 @@ newFramebufferGivenStencil rboName = do
print fboStatus
return (fboName,toName)
setupFramebuffer :: IO (FramebufferObject, TextureObject)
setupFramebuffer = do
setupTextureFramebuffer
:: GLsizei
-> GLsizei
-> IO (FramebufferObject, TextureObject)
setupTextureFramebuffer x y = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
fboTO <- genObjectName
textureBinding Texture2D $= Just fboTO
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D 600 600) 0 (PixelData RGBA UnsignedByte nullPtr)
texImage2D Texture2D NoProxy 0 RGBA8 (TextureSize2D x y) 0 (PixelData RGBA UnsignedByte nullPtr)
textureFilter Texture2D $= ((Linear',Just Linear') , Linear')
--textureFilter Texture2D $= ((Nearest,Just Nearest) , Nearest)
generateMipmap' Texture2D
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0
fboRBO <- genObjectName
bindRenderbuffer Renderbuffer $= fboRBO
renderbufferStorage Renderbuffer Depth24Stencil8 (RenderbufferSize 600 600)
framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer fboRBO
fboStatus <- framebufferStatus Framebuffer
print fboStatus
return (fboName, fboTO)
cleanUpRenderPreload :: RenderData -> IO ()
+1 -2
View File
@@ -36,11 +36,10 @@ resizeSpareFBO xsize ysize xfull yfull pdata = do
putStrLn $ "after resize, framebuffer status:" ++ show fboStatus
resizeTextureFBO (_fbo2 rdata) xfull yfull
resizeTextureFBO (_fbo3 rdata) xfull yfull
resizeRBO (snd $ _fbos rdata) xfull yfull
mapM_ (\p -> resizeFBOTO p xfull yfull) (fst $ _fbos rdata)
resizeRBO (_rboBaseBloom rdata) xfull yfull
resizeFBOTO (_fboBase rdata) xfull yfull
resizeFBOTO (_fboBloom rdata) xfull yfull
resizeFBOTO (_fboColor rdata) xfull yfull
resizeRBO (_rboLighting rdata) xsize ysize
resizeFBOTO (_fboLighting rdata) xsize ysize