Reallow different line block sizes
This commit is contained in:
+1
-1
@@ -1406,7 +1406,7 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutMod Modification
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| PutMod Modification
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| PutTrigger (World -> Bool)
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| PutTrigger (World -> Bool)
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| PutLineBlock {_putWall :: Wall , _putWidth :: Float
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| PutLineBlock {_putWall :: Wall , _putWidth :: Float
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, _putDepth :: Float, _putStartPoint :: Point2, _putEndPoint :: Point2}
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, _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutSlideDr Door Wall Float Point2 Point2
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| PutSlideDr Door Wall Float Point2 Point2
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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@@ -35,23 +35,22 @@ singleBlock a =
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]
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]
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{-
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{-
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Places a line of blocks between two points.
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Places a line of blocks between two points.
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Width 9, also extends out from each point by 9.
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-}
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-}
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blockLine :: Point2 -> Point2 -> Placement
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blockLine :: Point2 -> Point2 -> Placement
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blockLine a b = sps0 $ PutLineBlock baseBlockPane 9 9 a b
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blockLine a b = sps0 $ PutLineBlock baseBlockPane 9 a b
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{-
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{-
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Places an breakable window between two points.
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Places an breakable window between two points.
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Width 8, also extends out from each point by 8.
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Width 8, also extends out from each point by 8.
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-}
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-}
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windowLine :: Point2 -> Point2 -> Placement
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windowLine :: Point2 -> Point2 -> Placement
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windowLine a b = sps0 $ PutLineBlock defaultWindow 8 8 a b
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windowLine a b = sps0 $ PutLineBlock defaultWindow 8 a b
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{-
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{-
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Places an unbreakable window between two points.
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Places an unbreakable window between two points.
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Width 7, also extends out from each point by 7.
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Width 7, also extends out from each point by 7.
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-}
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-}
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crystalLine :: Point2 -> Point2 -> Placement
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crystalLine :: Point2 -> Point2 -> Placement
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crystalLine a b = sps0 $ PutLineBlock defaultCrystalWall 7 7 a b
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crystalLine a b = sps0 $ PutLineBlock defaultCrystalWall 7 a b
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--crystalLine a b = sps0 $ PutWall ps defaultCrystalWall
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--crystalLine a b = sps0 $ PutWall ps defaultCrystalWall
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-- where
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-- where
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-- ps =
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-- ps =
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@@ -77,7 +76,7 @@ wallLine a b = sps0 $ PutWall ps defaultWall
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up = vNormal left
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up = vNormal left
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windowLineType :: Point2 -> Point2 -> PSType
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windowLineType :: Point2 -> Point2 -> PSType
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windowLineType = PutLineBlock defaultWindow 8 8
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windowLineType = PutLineBlock defaultWindow 8
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baseBlockPane :: Wall
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baseBlockPane :: Wall
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baseBlockPane = defaultWall
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baseBlockPane = defaultWall
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@@ -124,7 +123,7 @@ putBlockRect' w h = ps0jPushPS (aline tl tr)
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tr = V2 w h
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tr = V2 w h
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br = V2 w (-h)
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br = V2 w (-h)
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bl = V2 (-w) (-h)
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bl = V2 (-w) (-h)
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aline = PutLineBlock baseBlockPane 9 9
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aline = PutLineBlock baseBlockPane 9
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putBlockRect :: Float -> Float -> Float -> Float -> [Placement]
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putBlockRect :: Float -> Float -> Float -> Float -> [Placement]
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putBlockRect a x b y =
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putBlockRect a x b y =
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@@ -99,9 +99,9 @@ placeSpotID ps pt w = case pt of
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PutCoord cp -> plNewID coordinates (doShift cp) w
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PutCoord cp -> plNewID coordinates (doShift cp) w
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PutSlideDr wl dr off a b
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PutSlideDr wl dr off a b
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-> plSlideDoor wl dr off (doShift a) (doShift b) w
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-> plSlideDoor wl dr off (doShift a) (doShift b) w
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PutBlock bl wl ps' -> placeBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
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PutBlock bl wl ps' -> plBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
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wl w
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wl w
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PutLineBlock wl wdth dpth a b -> placeLineBlock wl wdth dpth (doShift a) (doShift b) w
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PutLineBlock wl wdth a b -> plLineBlock wl wdth (doShift a) (doShift b) w
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PutWall qs wl -> (0,placeWallPoly (map doShift qs) wl w)
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PutWall qs wl -> (0,placeWallPoly (map doShift qs) wl w)
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PutNothing -> (0,w)
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PutNothing -> (0,w)
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PutID i -> (i, w)
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PutID i -> (i, w)
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@@ -1,7 +1,7 @@
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{- | Creation, update and destruction of destructible walls. -}
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{- | Creation, update and destruction of destructible walls. -}
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module Dodge.Placement.PlaceSpot.Block
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module Dodge.Placement.PlaceSpot.Block
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( placeBlock
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( plBlock
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, placeLineBlock
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, plLineBlock
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)
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)
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where
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where
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import Dodge.Data
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import Dodge.Data
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@@ -17,63 +17,45 @@ import Control.Lens
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import Data.List
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import Data.List
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import qualified Data.IntSet as IS
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import qualified Data.IntSet as IS
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addBlock
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plBlock
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:: [Point2] -- ^ Block polygon
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:: [Point2] -- ^ Block polygon
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-> Wall -- ^ Base Pane
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-> Block
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-> Block
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-> Wall -- ^ Base Pane
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-> World
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-> World
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-> World
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-> (Int,World)
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addBlock (p:ps) wl bl w = w
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plBlock [] _ _ _ = error "Trying to add a block with incomplete polygon"
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& wlZoning . znObjects %~ flip (IM.foldl' $ flip wallInZone) panes
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plBlock (p:ps) bl wl w = (,) blid $ w
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& walls %~ IM.union panes
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& flip (foldr insertWall) wls
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& blocks %~ IM.insert blid bl
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& blocks . at blid ?~ bl
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{_blID = blid,_blWallIDs = IS.fromList is, _blShadows=[]
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{ _blID = blid
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, _blFootprint = p:ps
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, _blWallIDs = IS.fromList is
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}
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, _blShadows = []
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, _blFootprint = p:ps
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}
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where
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where
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blid = IM.newKey $ _blocks w
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blid = IM.newKey $ _blocks w
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lns = zip (p:ps) (ps ++ [p])
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lns = zip (p:ps) (ps ++ [p])
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i = IM.newKey $ _walls w
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i = IM.newKey $ _walls w
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is = [i.. i + length lns-1]
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is = [i.. i + length lns-1]
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panes = IM.fromList $ zipWith
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wls = zipWith
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(\j (a,b) -> (,) j wl
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(\j ln -> wl & wlLine .~ ln & wlID .~ j & wlStructure .~ BlockPart blid)
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{ _wlLine = (a,b)
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is
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, _wlID = j
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lns
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, _wlStructure = BlockPart blid
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}
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) is lns
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wallInZone wl'
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| uncurry dist (_wlLine wl') <= 2*wlZoneSize
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= insertIMInZone x y wlid wl'
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| otherwise = flip (foldl' $ flip (\(a,b) -> insertIMInZone a b wlid wl')) ips
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where
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V2 x y = wlZoneOfPoint $ uncurry midPoint (_wlLine wl)
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wlid = _wlID wl
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ips = map (unv2 . wlZoneOfPoint) $ uncurry (divideLine (2*wlZoneSize)) (_wlLine wl)
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unv2 (V2 x' y') = (x',y')
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addBlock _ _ _ _ = error "Trying to add a block with incomplete polygon"
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placeBlock :: [Point2] -> Block -> Wall -> World -> (Int,World)
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placeBlock poly bl wl w
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= (0, foldr (uncurry removePathsCrossing) wWithBlock pairs)
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where
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pairs = loopPairs poly
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wWithBlock = addBlock poly wl bl w
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{- | Splits a line into many four cornered blocks. -}
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{- | Splits a line into many four cornered blocks. -}
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placeLineBlock
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plLineBlock
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:: Wall -- ^ Base pane
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:: Wall -- ^ Base pane
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-> Float -- ^ Block width
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-> Float
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-> Float -- ^ Block depth
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-> Point2 -- ^ Start point (symmetric)
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-> Point2 -- ^ Start point (symmetric)
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-> Point2 -- ^ End point (symmetric)
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-> Point2 -- ^ End point (symmetric)
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-> World
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-> World
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-> (Int, World)
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-> (Int, World)
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placeLineBlock basePane blockWidth depth a b gw = ( 0
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plLineBlock basePane blwidth a b gw = ( 0
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, removePathsCrossing a b (foldr insertWall (insertBlocks gw) listWalls)
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, foldr insertWall (insertBlocks gw) listWalls
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)
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)
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where
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where
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psOnLine = divideLineOddNumPoints blockWidth a b
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depth = blwidth
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psOnLine = divideLineOddNumPoints blwidth a b
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halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1)
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halfBlockWidth = dist a b / fromIntegral (length psOnLine - 1)
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blockCenPs = snd $ evenOddSplit psOnLine
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blockCenPs = snd $ evenOddSplit psOnLine
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numBlocks = length blockCenPs
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numBlocks = length blockCenPs
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@@ -108,4 +90,7 @@ placeLineBlock basePane blockWidth depth a b gw = ( 0
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,_wlDraw = visStatus
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,_wlDraw = visStatus
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}
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}
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listWalls = concat $ zipWith makeWallAt blockCenPs is
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listWalls = concat $ zipWith makeWallAt blockCenPs is
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insertWall wl = over walls $ IM.insert (_wlID wl) wl
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insertWall :: Wall -> World -> World
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insertWall wl = (walls . at (_wlID wl) ?~ wl)
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-- . uncurry (addObstacleCrossing' BlockObstacle) (_wlLine wl)
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@@ -30,7 +30,7 @@ blockPillar w' h' = ps0jPushPS (aline tl tr)
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tr = V2 w h
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tr = V2 w h
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br = V2 w (-h)
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br = V2 w (-h)
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bl = V2 (-w) (-h)
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bl = V2 (-w) (-h)
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aline = PutLineBlock baseBlockPane 9 9
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aline = PutLineBlock baseBlockPane 9
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smallPillar :: PSType
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smallPillar :: PSType
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smallPillar = PutBlock defaultBlock baseBlockPane $ reverse $ square 5
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smallPillar = PutBlock defaultBlock baseBlockPane $ reverse $ square 5
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@@ -41,7 +41,7 @@ crossPillar w' h' = ps0jPushPS (aline (V2 (-w) 0) (V2 w 0))
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where
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where
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w = w' - 9
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w = w' - 9
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h = h' - 9
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h = h' - 9
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aline = PutLineBlock baseBlockPane 9 9
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aline = PutLineBlock baseBlockPane 9
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roomPillarsSquare :: RandomGen g => State g Room
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roomPillarsSquare :: RandomGen g => State g Room
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roomPillarsSquare = do
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roomPillarsSquare = do
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