Work on what happens when creatures fall down chasms
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@@ -2,16 +2,10 @@ module Dodge.Event.Test (
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testEvent,
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) where
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import Dodge.SoundLogic.ExternallyGeneratedSounds
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--import Dodge.Creature.State
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import Dodge.Data.World
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import Control.Lens
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import Geometry
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--import Control.Lens
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testEvent :: World -> World
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testEvent w = w
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& cWorld . lWorld . worldEvents .~ SoundStart BackgroundSound (V2 0 0) foamSprayFadeOutS Nothing :
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--[MakeStartCloudAt (V3 (cx + x) (cy + y) 5) | x <- [-5, -4 .. 5], y <- [-5, -4 .. 5]]
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[MakeStartCloudAt (V3 (cx + x) (cy + y) 200) | x <- [0], y <- [0]]
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where
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V2 cx cy = w ^?! cWorld . lWorld . creatures . ix 0 . crPos
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