Cleanup
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@@ -62,7 +62,8 @@ drawFlamelet pt =
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. rotate (negate (rot + 0.2 * fromIntegral time))
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. scale s2 s2
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. polygon
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$ (rectNSWE siz2 (- siz2) (- siz2) siz2)
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. reverse
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$ rectNSWE siz2 (- siz2) (- siz2) siz2
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pic =
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setDepth (z + 20)
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. uncurryV translate ep
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