Add support for left click actions

This commit is contained in:
2021-05-25 14:23:04 +02:00
parent 62c4baaec8
commit f737897b18
9 changed files with 141 additions and 34 deletions
+17 -19
View File
@@ -78,8 +78,7 @@ itemLaserScopeEffect
| _wpLoadedAmmo it == 0 = 1
| otherwise = fromIntegral (_wpReloadState it) / fromIntegral (_wpReloadTime it)
col = mixColors reloadFrac (1-reloadFrac) red green
{- |
Automatically send out radar pulses that detect walls. -}
{- | Automatically send out radar pulses that detect walls. -}
autoRadarEffect :: ItEffect
autoRadarEffect = ItInvEffect {_itInvEffect = f 50 ,_itEffectCounter = 0 }
where
@@ -90,28 +89,27 @@ autoRadarEffect = ItInvEffect {_itInvEffect = f 50 ,_itEffectCounter = 0 }
f t _ cr i w = w
& creatures . ix (_crID cr) . crInv . ix i
. itEffect . itInvEffect .~ f (t-1)
{- |
Automatically send out sonar pulses that detect creatures. -}
{- | Automatically send out sonar pulses that detect creatures. -}
autoSonarEffect :: ItEffect
autoSonarEffect = ItInvEffect {_itInvEffect = f 50 ,_itEffectCounter = 0 }
where
f :: Int -> ItEffect -> Creature -> Int -> World -> World
f 0 _ cr i w = aSonarPulse cr
w & creatures . ix (_crID cr) . crInv . ix i
. itEffect . itInvEffect .~ f 140
f t _ cr i w = w & creatures . ix (_crID cr) . crInv . ix i
. itEffect . itInvEffect .~ f (t-1)
f 0 _ cr i w = aSonarPulse cr w
& creatures . ix (_crID cr) . crInv . ix i . itEffect . itInvEffect .~ f 140
f t _ cr i w = w
& creatures . ix (_crID cr) . crInv . ix i . itEffect . itInvEffect .~ f (t-1)
bezierTargetEffect :: ItEffect
bezierTargetEffect = ItInvEffect
{_itInvEffect = setBezierTarget
rbSetTarget :: ItEffect
rbSetTarget = ItInvEffect
{_itInvEffect = setTarg
,_itEffectCounter = 0
}
setBezierTarget :: ItEffect -> Creature -> Int -> World -> World
setBezierTarget _ cr invid w
| _crInvSel cr /= invid = w
| SDL.ButtonRight `S.member` _mouseButtons w = w
& creatures . ix (_crID cr) . crInv . ix invid . itAttachment
%~ maybe (Just $ ItTargetPos $ mouseWorldPos w) Just
| otherwise = w & creatures . ix (_crID cr) . crInv . ix invid . itAttachment .~ Nothing
where
setTarg :: ItEffect -> Creature -> Int -> World -> World
setTarg _ cr invid w
| _crInvSel cr /= invid = w
| SDL.ButtonRight `S.member` _mouseButtons w = w
& creatures . ix (_crID cr) . crInv . ix invid . itAttachment
%~ maybe (Just $ ItTargetPos $ mouseWorldPos w) Just
| otherwise = w & creatures . ix (_crID cr) . crInv . ix invid . itAttachment .~ Nothing