Tweaks to make playable
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+11
-8
@@ -41,13 +41,6 @@ roomTreex = do
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let t' = padCorridors struct
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t = treeFromTrunk
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[[StartRoom]
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,[Corridor]
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,[SpecificRoom $ fmap (pure . Right) armouredCorridor]
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,[Corridor]
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,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
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-- ,[BossAno $ addArmour launcherCrit & crHP +~ 800
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-- & crState . crDropsOnDeath .~ DropSpecific [0]
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-- ]
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,[Corridor]
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,[OrAno [[DoorAno]
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,[Corridor]
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@@ -55,7 +48,17 @@ roomTreex = do
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]
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,[FirstWeapon]
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,[Corridor]
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,[SpecificRoom $ branchRectWith $ fmap (pure . Left) armouredChasers]
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,[SpecificRoom $ fmap (pure . Right) testRoom]
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,[Corridor]
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,[OrAno [[SpecificRoom $ branchRectWith $ fmap (pure . Left) armouredChasers]
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,[BossAno $ addArmour launcherCrit & crHP +~ 800
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& crState . crDropsOnDeath .~ DropSpecific [0] ]
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]
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]
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,[Corridor]
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,[SpecificRoom $ fmap (pure . Right) armouredCorridor]
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,[Corridor]
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,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
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]
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t'
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fmap (shiftExpandTree . expandTreeBy id) $ mapM annoToRoomTree t
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