Move zoning up world spheres
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@@ -63,7 +63,7 @@ doDrawing pdata u = do
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(shadVBOptr $ _textureArrayShader pdata)
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wallPointsCol
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windowPoints
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(w ^. cWorld . lWorld . floorTiles)
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(w ^. cWorld . floorTiles)
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)
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( pokeShape
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(_vboPtr $ _vaoVBO $ _shadVAO $ _shapeShader pdata)
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