Move zoning up world spheres
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@@ -10,13 +10,13 @@ import qualified Data.Set as Set
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import Dodge.Zoning.Common
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pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
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pnsNearPoint = nearPoint pnZoneSize _pnZoning
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pnsNearPoint = nearPoint' pnZoneSize _pnZoning
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pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearSeg = nearSeg pnZoneSize _pnZoning
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pnsNearSeg = nearSeg' pnZoneSize _pnZoning
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pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearRect = nearRect pnZoneSize _pnZoning
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pnsNearRect = nearRect' pnZoneSize _pnZoning
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pnsNearCirc :: Point2 -> Float -> World -> [(Int, Point2)]
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pnsNearCirc p r = pnsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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@@ -31,14 +31,14 @@ zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (I
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zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
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pesNearPoint :: Point2 -> World -> Set PathEdgeNodes
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pesNearPoint = nearPoint peZoneSize _peZoning
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pesNearPoint = nearPoint' peZoneSize _peZoning
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--pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . lWorld . peZoning)
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pesNearSeg :: Point2 -> Point2 -> World -> Set PathEdgeNodes
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pesNearSeg = nearSeg peZoneSize _peZoning
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pesNearSeg = nearSeg' peZoneSize _peZoning
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pesNearRect :: Point2 -> Point2 -> World -> Set PathEdgeNodes
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pesNearRect = nearRect peZoneSize _peZoning
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pesNearRect = nearRect' peZoneSize _peZoning
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pesNearCirc :: Point2 -> Float -> World -> Set PathEdgeNodes
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pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
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