Add sound on spawn, allow for filtering of to play sounds
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@@ -8,7 +8,6 @@ module Dodge.WorldEvent.Explosion (
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makeTeslaExplosionAt,
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) where
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import Linear
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import Control.Monad
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import Data.List
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import Dodge.Data.World
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@@ -18,6 +17,7 @@ import Dodge.WorldEvent.Shockwave
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import Dodge.WorldEvent.SpawnParticle
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import Geometry
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import LensHelp
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import Linear
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import Picture
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import RandomHelp
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@@ -70,12 +70,11 @@ makeExplosionAt p vel w =
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w
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& soundStart (Explosion (w ^. cWorld . lWorld . lClock)) (p ^. _xy) bangS Nothing
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& addFlames
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& cWorld . lWorld . worldEvents
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.:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
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& cWorld . lWorld . worldEvents .:~ MakeTempLight (LSParam p 150 (V3 1 0.5 0)) 20
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& makeShockwaveAt [] p 50 100 1 white
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where
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fVs = fmap (`v2z` 0) $ replicateM 100 (randInCirc 8) & evalState $ _randGen w
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fdamps = replicateM 100 (state $ randomR (0,1)) & evalState $ _randGen w
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fdamps = replicateM 100 (state $ randomR (0, 1)) & evalState $ _randGen w
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sizes = randomRs (2, 9) $ _randGen w
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times = randomRs (15, 20) $ _randGen w
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mF v damp size time = makeFlamelet p (v + damp *^ vel) size time
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