Reinstate HammerTrigger (no weapons use it currently)
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@@ -24,11 +24,11 @@ lockRoomMultiItems =
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lockRoomKeyItems :: RandomGen g => [(Int -> State g (MetaTree Room String), State g ItemType)]
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lockRoomKeyItems =
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[ (lasCenSensEdge, takeOne [HELD RLAUNCHER, HELD LASER, HELD SPARKGUN, HELD FLATSHIELD])
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, (sensorRoomRunPast LaserSensor, return $ HELD LASER)
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[ (lasCenSensEdge, takeOne [HELD RLAUNCHER, LASER, HELD SPARKGUN, HELD FLATSHIELD])
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, (sensorRoomRunPast LaserSensor, return LASER)
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, (const slowDoorRoomRunPast, return $ HELD (MINIGUNX 3))
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, (const longRoomRunPast, takeOne [HELD SNIPERRIFLE, HELD FLATSHIELD])
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, (const glassLessonRunPast, takeOne [HELD LASER])
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, (const glassLessonRunPast, takeOne [LASER])
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, (const $ lasTunnelRunPast 400, takeOne [HELD FLATSHIELD])
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, (keyCardRoomRunPast 0, return (HELD $ KEYCARD 0))
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]
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@@ -55,7 +55,7 @@ itemRooms =
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]
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)
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,
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( HELD LASER
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( LASER
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, join $
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takeOne
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[ rc $ map makeTypeCraft [PRISM, TRANSFORMER, PIPE]
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