Add shatterGun
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+1
-7
@@ -1,5 +1,6 @@
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module Dodge.Block where
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import Dodge.Data
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import Dodge.Block.Debris
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import Dodge.SoundLogic
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import Dodge.Zone
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import Dodge.WorldEvent.Sound
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@@ -37,13 +38,6 @@ matSplintSound mat = case mat of
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DirtBlock -> originIDsAt (BlockDegradeSound 1) [impact1S,impact3S]
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WoodBlock -> originIDsAt (BlockDegradeSound 1) [impact1S,impact2S,impact3S]
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MetalBlock -> originIDsAt (BlockDegradeSound 1) [impact2S,impact3S]
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matDesSound :: BlockMaterial -> Point2 -> World -> World
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matDesSound mat = case mat of
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GlassBlock -> mkSoundBreakGlass
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StoneBlock -> mkSoundSplinterBlock
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DirtBlock -> originIDsAt (BlockDegradeSound 1) [impact1S,impact3S]
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WoodBlock -> originIDsAt (BlockDegradeSound 1) [impact1S,impact2S,impact3S]
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MetalBlock -> originIDsAt (BlockDegradeSound 1) [impact2S,impact3S]
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destroyBlock :: Block -> World -> World
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destroyBlock bl w = w
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