Add toggle for visual sounds
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@@ -67,7 +67,6 @@ preloadRender = do
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setupVertexAttribPointer 1 4 8 4
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let winColVAO = VAO {_vao = winColVAOname, _vaoVBO = winVBO}
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-- setup shape geometry/cap VBO and two VAOs
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-- TODO when making shaders that use these VAOs, don't mallocate ptr space
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shEBOname <- genObjectName
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shEBOptr <- mallocArray numDrawableElements
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bindBuffer ElementArrayBuffer $= Just shEBOname
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