Tweak "magnets" that affect bullet movement
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@@ -14,14 +14,12 @@ newtype MagnetUpdate = MagnetUpdateTimer Int
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data MagnetBuBu
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= MagnetBuId
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| MagnetBuBuCurveAroundField Float Float
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= MagnetAlign
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| MagnetDeflect
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data Magnet = Magnet
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{ _mgID :: Int
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, _mgUpdate :: MagnetUpdate
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, _mgPos :: Point2
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{ _mgPos :: Point2
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, _mgField :: MagnetBuBu
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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