Tweak "magnets" that affect bullet movement
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@@ -94,7 +94,8 @@ defaultCWorld =
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defaultLWorld :: LWorld
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defaultLWorld =
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LWorld
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{ _magnets = IM.empty
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{ _magnets = mempty
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, _oldMagnets = mempty
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, _modifications = IM.empty
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, _creatures = IM.empty
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, _creatureGroups = IM.empty
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