Tweak "magnets" that affect bullet movement
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@@ -20,12 +20,14 @@ putLasTurret rotSpeed =
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)
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defaultMachineWall
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turret :: Item -> MachineType
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turret wp = lasTurret & mctTurret . tuWeapon .~ wp
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lasTurret :: MachineType
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lasTurret = McTurret $
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Turret
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{ _tuWeapon = laser
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, -- { _tuWeapon = autoRifle
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_tuTurnSpeed = 0.1
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, _tuTurnSpeed = 0.1
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, _tuFireTime = 0
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, _tuDir = 0
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}
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