Tweak "magnets" that affect bullet movement

This commit is contained in:
2024-12-24 10:48:28 +00:00
parent 02b2f9831f
commit fb1553bf3c
17 changed files with 226 additions and 257 deletions
+3 -1
View File
@@ -27,7 +27,9 @@ import qualified Data.Map.Strict as M
testStringInit :: Universe -> [String]
testStringInit u =
map show $ M.toList $ u ^. uvWorld . input . pressedKeys
(map show $ u ^.. uvWorld . cWorld . lWorld . oldMagnets)
<>
(map show $ u ^.. uvWorld . cWorld . lWorld . bullets)
-- fromMaybe mempty $ do
-- cr <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0
-- let itms = IM.elems $ cr ^. crInv