Tweak "magnets" that affect bullet movement
This commit is contained in:
@@ -27,7 +27,9 @@ import qualified Data.Map.Strict as M
|
||||
|
||||
testStringInit :: Universe -> [String]
|
||||
testStringInit u =
|
||||
map show $ M.toList $ u ^. uvWorld . input . pressedKeys
|
||||
(map show $ u ^.. uvWorld . cWorld . lWorld . oldMagnets)
|
||||
<>
|
||||
(map show $ u ^.. uvWorld . cWorld . lWorld . bullets)
|
||||
-- fromMaybe mempty $ do
|
||||
-- cr <- u ^? uvWorld . cWorld . lWorld . creatures . ix 0
|
||||
-- let itms = IM.elems $ cr ^. crInv
|
||||
|
||||
Reference in New Issue
Block a user