Add more sounds
This commit is contained in:
+14
-18
@@ -14,6 +14,7 @@ import RandomHelp
|
||||
|
||||
import qualified Quaternion as Q
|
||||
import Data.List (zip4)
|
||||
import Data.Foldable
|
||||
|
||||
aGib :: Prop
|
||||
aGib = PropZ
|
||||
@@ -56,7 +57,7 @@ addCrGibs cr w = case damageDirection $ _csDamage $ _crState cr of
|
||||
cpos = _crPos cr
|
||||
|
||||
addGibsAt :: Float -> Float -> Color -> Point2 -> World -> World
|
||||
addGibsAt minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
|
||||
addGibsAt minh maxh col p w = foldl' (flip $ addGib4 p col) w (zip4 vels zspeeds quats hs)
|
||||
& randGen .~ newg
|
||||
where
|
||||
(speeds,newg) = replicateM 4 (state (randomR (1,4))) & runState $ _randGen w
|
||||
@@ -66,18 +67,10 @@ addGibsAt minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
|
||||
zspeeds = replicateM 4 (state (randomR (-8,8))) & evalState $ _randGen w
|
||||
quats :: [Q.Quaternion Float]
|
||||
quats = replicateM 4 (Q.vToQuat (V3 0 0 1) <$> randOnUnitSphere) & evalState $ _randGen w
|
||||
addg (v,zs,q,h) = plNew props pjID (aGib & prPos .~ p +.+ (5 *.* normalizeV v)
|
||||
& pjColor .~ col
|
||||
& pjVel .~ v
|
||||
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
|
||||
& pjQuat .~ q
|
||||
& pjVelZ .~ zs
|
||||
& pjPosZ .~ h
|
||||
)
|
||||
|
||||
-- this is ugly because it is mostly copy-paste from addGibsAt
|
||||
addGibsAtDir :: Float -> Float -> Float -> Color -> Point2 -> World -> World
|
||||
addGibsAtDir dir minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
|
||||
addGibsAtDir dir minh maxh col p w = foldl' (flip $ addGib4 p col) w (zip4 vels zspeeds quats hs)
|
||||
& randGen .~ newg
|
||||
where
|
||||
(speeds,newg) = replicateM 4 (state (randomR (1,4))) & runState $ _randGen w
|
||||
@@ -87,15 +80,18 @@ addGibsAtDir dir minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
|
||||
zspeeds = replicateM 4 (state (randomR (-8,8))) & evalState $ _randGen w
|
||||
quats :: [Q.Quaternion Float]
|
||||
quats = replicateM 4 (Q.vToQuat (V3 0 0 1) <$> randOnUnitSphere) & evalState $ _randGen w
|
||||
addg (v,zs,q,h) = plNew props pjID (aGib & prPos .~ p +.+ (5 *.* normalizeV v)
|
||||
& pjColor .~ col
|
||||
& pjVel .~ v
|
||||
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
|
||||
& pjQuat .~ q
|
||||
& pjVelZ .~ zs
|
||||
& pjPosZ .~ h
|
||||
)
|
||||
|
||||
addGib4 :: Point2 -> Color -> (Point2, Float, Q.Quaternion Float, Float)
|
||||
-> World -> World
|
||||
addGib4 p col (v,zs,q,h) = plNew props pjID (aGib & prPos .~ p +.+ (5 *.* normalizeV v)
|
||||
& pjColor .~ col
|
||||
& pjVel .~ v
|
||||
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
|
||||
& pjQuat .~ q
|
||||
& pjVelZ .~ zs
|
||||
& pjPosZ .~ h
|
||||
)
|
||||
|
||||
addGibAt :: Float -> Color -> Point2 -> World -> World
|
||||
addGibAt h col p w = w
|
||||
& plNew props pjID gib
|
||||
|
||||
Reference in New Issue
Block a user