Add more sounds

This commit is contained in:
2022-06-23 21:23:45 +01:00
parent 8d266a6770
commit fb3f677957
17 changed files with 291 additions and 228 deletions
+14 -18
View File
@@ -14,6 +14,7 @@ import RandomHelp
import qualified Quaternion as Q
import Data.List (zip4)
import Data.Foldable
aGib :: Prop
aGib = PropZ
@@ -56,7 +57,7 @@ addCrGibs cr w = case damageDirection $ _csDamage $ _crState cr of
cpos = _crPos cr
addGibsAt :: Float -> Float -> Color -> Point2 -> World -> World
addGibsAt minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
addGibsAt minh maxh col p w = foldl' (flip $ addGib4 p col) w (zip4 vels zspeeds quats hs)
& randGen .~ newg
where
(speeds,newg) = replicateM 4 (state (randomR (1,4))) & runState $ _randGen w
@@ -66,18 +67,10 @@ addGibsAt minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
zspeeds = replicateM 4 (state (randomR (-8,8))) & evalState $ _randGen w
quats :: [Q.Quaternion Float]
quats = replicateM 4 (Q.vToQuat (V3 0 0 1) <$> randOnUnitSphere) & evalState $ _randGen w
addg (v,zs,q,h) = plNew props pjID (aGib & prPos .~ p +.+ (5 *.* normalizeV v)
& pjColor .~ col
& pjVel .~ v
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
& pjQuat .~ q
& pjVelZ .~ zs
& pjPosZ .~ h
)
-- this is ugly because it is mostly copy-paste from addGibsAt
addGibsAtDir :: Float -> Float -> Float -> Color -> Point2 -> World -> World
addGibsAtDir dir minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
addGibsAtDir dir minh maxh col p w = foldl' (flip $ addGib4 p col) w (zip4 vels zspeeds quats hs)
& randGen .~ newg
where
(speeds,newg) = replicateM 4 (state (randomR (1,4))) & runState $ _randGen w
@@ -87,15 +80,18 @@ addGibsAtDir dir minh maxh col p w = foldr addg w (zip4 vels zspeeds quats hs)
zspeeds = replicateM 4 (state (randomR (-8,8))) & evalState $ _randGen w
quats :: [Q.Quaternion Float]
quats = replicateM 4 (Q.vToQuat (V3 0 0 1) <$> randOnUnitSphere) & evalState $ _randGen w
addg (v,zs,q,h) = plNew props pjID (aGib & prPos .~ p +.+ (5 *.* normalizeV v)
& pjColor .~ col
& pjVel .~ v
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
& pjQuat .~ q
& pjVelZ .~ zs
& pjPosZ .~ h
)
addGib4 :: Point2 -> Color -> (Point2, Float, Q.Quaternion Float, Float)
-> World -> World
addGib4 p col (v,zs,q,h) = plNew props pjID (aGib & prPos .~ p +.+ (5 *.* normalizeV v)
& pjColor .~ col
& pjVel .~ v
& pjQuatSpin .~ Q.axisAngle (vNormal v `v2z` 0) (-0.1)
& pjQuat .~ q
& pjVelZ .~ zs
& pjPosZ .~ h
)
addGibAt :: Float -> Color -> Point2 -> World -> World
addGibAt h col p w = w
& plNew props pjID gib