Add different weapon positions based on handedness
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@@ -14,9 +14,9 @@ updateWalkCycle cr = case cr ^? crStance . carriage of
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maxStride = _strideLength $ _crStance cr
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normalGait :: FootForward -> FootForward
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normalGait LeftForward = WasLeftForward
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normalGait LeftForward = RightForward
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normalGait WasLeftForward = RightForward
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normalGait RightForward = WasRightForward
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normalGait RightForward = LeftForward
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normalGait WasRightForward = LeftForward
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footstepSideEffect :: Creature -> World -> World
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