Add different weapon positions based on handedness
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@@ -158,7 +158,8 @@ startCr = defaultCreature
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startInventory :: IM.IntMap Item
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startInventory = IM.fromList (zip [0..20]
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(
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[hvAutoGun
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[autoGun
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,hvAutoGun
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,pistol
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,teslaGun
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,blinkGun
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@@ -170,7 +171,6 @@ startInventory = IM.fromList (zip [0..20]
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,grenade
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,spawnGun lamp
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,lasGun
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,autoGun
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,flamer
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,poisonSprayer
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,launcher
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