Add different weapon positions based on handedness
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@@ -112,7 +112,7 @@ defaultCreature = Creature
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, _crStance = Stance
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{_carriage=Walking 0 WasLeftForward
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,_posture=AtEase
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,_strideLength = 9
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,_strideLength = 20
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}
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, _crActionPlan = ActionPlan [] [] WatchAndWait [LiveLongAndProsper]
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, _crMeleeCooldown = Nothing
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