Add different weapon positions based on handedness

This commit is contained in:
jgk
2021-06-07 20:28:54 +02:00
parent c9ca94e82e
commit fb7a90df71
7 changed files with 90 additions and 34 deletions
+22 -3
View File
@@ -7,6 +7,7 @@ import Dodge.Creature.Stance.Data
import Picture
import qualified Data.IntMap.Strict as IM
import Control.Lens
{- | Places an item picture onto a creature when the item is selected. -}
pictureWeaponOnAim
:: Picture
@@ -17,18 +18,36 @@ pictureWeaponOnAim p cr posInInv
| isSelected && _posture (_crStance cr) == Aiming
&& isTwisting
= onLayer PtLayer twistWep
| isSelected && _posture (_crStance cr) == Aiming
&& isOneHand
= onLayer PtLayer oneHandWep
| isSelected && _posture (_crStance cr) == Aiming
= onLayer PtLayer drawnWep
| isSelected && isOneHand
= onLayerL [levLayer CrLayer, -3] holsteredOneHandWep
| isSelected
= onLayer PtLayer holsteredWep
= onLayerL [levLayer CrLayer, -3] holsteredWep
| otherwise = blank
where
isSelected = _crInvSel cr == posInInv
drawnWep = uncurry translate (_crRad cr,0) p
twistWep = uncurry translate (0.5 * _crRad cr,negate 0.5 * _crRad cr) p
holsteredWep = uncurry translate (_crRad cr,0) (scale 0.1 1 p)
twistWep = uncurry translate (0.5 * _crRad cr,0) p
--twistWep = uncurry translate (0.5 * _crRad cr,negate 0.5 * _crRad cr) p
oneHandWep = uncurry translate (1.5 * _crRad cr,0) p
holsteredWep = uncurry translate (_crRad cr,0) (rotate (sRot + 1) p)
holsteredOneHandWep = uncurry translate (_crRad cr * 0.7 + handPos,_crRad cr * negate 0.7) p
handPos = case cr^? crStance . carriage of
Just (Walking x LeftForward) -> f x * 50
_ -> 0
theIt = _crInv cr IM.! posInInv
isTwisting = _itAimStance theIt == TwoHandTwist
isOneHand = _itAimStance theIt == OneHand
sRot = case cr ^? crStance . carriage of
Just (Walking x LeftForward) -> f x
Just (Walking x RightForward) -> - f x
_ -> 0
f i = 0.1 * fromIntegral (sLen - i) / fromIntegral sLen
sLen = _strideLength $ _crStance cr
pictureItem
:: Picture
+10 -4
View File
@@ -160,15 +160,17 @@ lasGun = defaultAutoGun
, _itUse = \_ -> shoot aLaser
, _wpSpread = 0.001
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color blue $ polygon $ rectNESW 3 3 (-3) (-3)
, _itFloorPict = onLayer FlItLayer lasGunPic
, _itAimingSpeed = 0.4
, _itAimingRange = 1
, _itEquipPict = pictureWeaponOnAim $ color blue $ polygon $ rectNESW 3 3 (-3) (-3)
, _itEquipPict = pictureWeaponOnAim lasGunPic
, _itAttachment = Just $ ItCharMode $ Seq.fromList "/VZ"
, _itScrollUp = incCharMode
, _itScrollDown = decCharMode
, _itInvDisplay = basicWeaponDisplay
}
lasGunPic :: Picture
lasGunPic = color blue . polygon $ rectNESW 3 15 (-3) (-15)
forceFieldGun :: Item
forceFieldGun = defaultGun
{ _itName = "FORCEFIELD"
@@ -372,9 +374,12 @@ multGun = defaultGun
, _itAimingRange = 1
, _itZoom = defaultItZoom {_itAimZoomFac = 1.5}
, _itEquipPict = pictureWeaponOnAim multGunPic
, _itAimStance = TwoHandTwist
}
where
multGunPic = color red $ pictures
multGunPic :: Picture
multGunPic = color red $ pictures
[ polygon $ rectNESW 4 8 (-4) (-12)
, translate 8 0 $ pictures
[ polygon $ rectNSEW 12 8 2 (-2)
, polygon $ rectNSEW 7 3 2 (-2)
, polygon $ rectNSEW 2 (-2) 2 (-2)
@@ -382,6 +387,7 @@ multGun = defaultGun
, polygon $ rectNSEW (-8) (-12) 2 (-2)
, polygon [(-1.5,12),(-2,12),(-2,-12),(-1.5,-12)]
]
]
longGun :: Item
longGun = defaultGun
{ _itName = "LONGGUN"
+6 -2
View File
@@ -38,10 +38,10 @@ launcher = defaultGun
, _itUse = \it -> shootWithSound (fromIntegral launcherSound) $ aRocketWithItemParams it
, _wpSpread = 0.02
, _wpRange = 20
, _itFloorPict = onLayer FlItLayer $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
, _itFloorPict = onLayer FlItLayer launcherPic
, _itAimingSpeed = 0.2
, _itAimingRange = 0.5
, _itEquipPict = pictureWeaponOnAim $ color cyan $ polygon $ rectNESW 5 5 (-5) (-5)
, _itEquipPict = pictureWeaponOnAim launcherPic
, _itHammer = NoHammer
, _itEffect = NoItEffect
, _wpAmmo = defaultShellAmmo
@@ -50,8 +50,12 @@ launcher = defaultGun
, _amPjParams = basicAmPjMoves
, _amPjDraw = shellPic
}
, _itAimStance = TwoHandTwist
}
launcherPic :: Picture
launcherPic = color cyan $ polygon $ rectNESW 5 10 (-5) (-10)
basicAmPjMoves :: [PjParam]
basicAmPjMoves =
[spinDrag