Cleanup
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@@ -17,7 +17,7 @@ droneLauncher =
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& itUse . heldAim . aimRange .~ 0.5
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& itUse . heldAim . aimStance .~ TwoHandOver
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& itUse . heldAmmoTypes .~ singleAmmo DroneAmmo
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& itType . iyBase .~ HELD DRONELAUNCHER
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& itType .~ HELD DRONELAUNCHER
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lasDronesPic :: Item -> SPic
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lasDronesPic _ =
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@@ -12,7 +12,7 @@ autoDetector dt =
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& itUse . equipEffect . eeUse .~ EDetector dt --autoEffect (detectorEffect dt) 100 click1S
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& itUse . equipEffect . eeParams .~ EquipCounter 0
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& itUse . equipEffect . eeViewDist ?~ 350
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& itType . iyBase .~ EQUIP (AUTODETECTOR dt)
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& itType .~ EQUIP (AUTODETECTOR dt)
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-- , _itEffect = autoRadarEffect
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@@ -15,7 +15,7 @@ spawnGun _ =
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& itUse . heldDelay . rateMax .~ 100
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-- & itUse . heldUse .~ HeldDoNothing --(\_ -> spawnCrNextTo cr)
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-- & itUse . heldMods .~ DoNothingMod
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& itType . iyBase .~ LEFT SPAWNER
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& itType .~ LEFT SPAWNER
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spawnCrNextTo ::
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-- | Creature to spawn
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@@ -21,7 +21,7 @@ stopWatch =
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)
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& itEffect . ieInv .~ ChargeIfEquipped
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& itEffect . ieOnDrop .~ SetCharge 0
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& itType . iyBase .~ LEFT STOPWATCH
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& itType .~ LEFT STOPWATCH
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& itUse . leftConsumption
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.~ ChargeableAmmo
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{ _wpMaxCharge = 100
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@@ -32,13 +32,13 @@ scrollWatch :: Item
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scrollWatch =
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stopWatch
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& itUse . leftUse .~ LTimeScroll
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& itType . iyBase .~ LEFT SCROLLWATCH
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& itType .~ LEFT SCROLLWATCH
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rewindWatch :: Item
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rewindWatch =
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stopWatch
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& itUse . leftUse .~ LRewind --useRewindGun
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& itType . iyBase .~ LEFT REWINDWATCH
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& itType .~ LEFT REWINDWATCH
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-- needs to shift this item to the current inventory slot
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shrinkGun :: Item
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@@ -46,7 +46,7 @@ shrinkGun =
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defaultLeftItem
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& itUse .~ (defaultLeftUse & leftUse .~ LShrink)
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& itParams .~ ShrinkGunParams FullSize
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& itType . iyBase .~ LEFT SHRINKER
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& itType .~ LEFT SHRINKER
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blinkGun :: Item
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blinkGun =
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@@ -57,12 +57,12 @@ blinkGun =
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& equipEffect . eeSite .~ GoesOnWrist
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-- , _itFloorPict = const . noPic . colorSH chartreuse $ upperPrismPoly 2 $ square 2
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}
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& itType . iyBase .~ LEFT BLINKER
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& itType .~ LEFT BLINKER
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unsafeBlinkGun :: Item
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unsafeBlinkGun =
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blinkGun
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& itType . iyBase .~ LEFT BLINKERUNSAFE
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& itType .~ LEFT BLINKERUNSAFE
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& itUse . leftUse .~ LUnsafeBlink --hammerCheckL (shootL $ const unsafeBlinkAction)
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& itUse . equipEffect . eeViewDist ?~ 400
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